Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $11.19. The latest store price is $15.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15.99 | Latest store price | |
| $11.19 | Unity New Release Discount 2026-07-20 2026-08-03 | |
| $11.19 | Unity New Release Discount 2026-07-20 2026-08-03 | |
| $15.99 | Unity First Price 2026-07-20 2026-07-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Music Lights
Add a component to a Light or GameObject, assign an AudioSource, and your scene starts pulsing to the beat — without animations, timelines, or manual keyframing.
You can quickly create effects from the Unity menu:
Window → Music Light → Add Beat Light
Window → Music Light → Add Beat Scale
Press Play and see the result immediately in Play Mode.
Music Light is designed to react smoothly to music, not to shake or flicker like a raw FFT visualizer. It uses an envelope-based response with fast attack, slow decay, noise gate, and smoothing, so lights and scale changes feel more like controlled club lighting instead of a noisy audio spectrum.
The package includes fine control for both lights and objects:
Lights can react through brightness, color, gradients, and strobe.
Objects can react through uniform scale or per-axis scale.
Four frequency bands are available:
- Bass
- Mid
- Treble
- Full
Use bass for strong beat-driven pulses, treble for lighter flicker-style motion, or full range for general music response — without manually tuning every track.
Music Light also includes an extensible MusicReactor API.