Unity
Light Receiver URP - Real-time light highlights in AR
- Current price
- $14.99
- Lowest recorded
- $14.99
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Price history
Lowest recorded standalone price: $14.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Light Receiver URP - Real-time light highlights in AR
- Art & Visuals > VFX
Light Receiver URP uses transparent surfaces to display real-time lights in your project.
These enhanced graphics can bring AR and VR scenes truly to life.
⸾ Features
▹ Real-Time lighting on transparent objects
▹ Colored diffuse lighting with specular highlights
▹ Main light highlights
▹ Easy customizable setup
▹ Supports multiple lights at once
▹ Pick the light's transparency
▹ Support for all real-time light types (directional light, spotlight, point light)
▹ Support for all devices
▹ Forward & Forward+ support (deferred will fall back to Forward)
▹ Support for URP Light Layers
▹ Made in Shader Graph
▹ Customizable shaders for custom effects
▹ Optimized for performance on mobile devices!
⸾ AR Use
Light Receiver URP is mostly used in AR to render real-time lights on planes detected with plane detection.
This way, an AR environment can have realistic real-time lighting in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
Combine with Shadow Receiver URP
Use real-time lights, combined with shadows, using the Shadow Receiver URP package!
⸾ Technicals
Only works in Universal Render Pipelines!
Tested in Unity 2021.3LTS, 2022.3LTS, and Unity 6.
Works using 1 real-time or mixed directional light and multiple point- and spotlights.
Work on any device.
These enhanced graphics can bring AR and VR scenes truly to life.
⸾ Features
▹ Real-Time lighting on transparent objects
▹ Colored diffuse lighting with specular highlights
▹ Main light highlights
▹ Easy customizable setup
▹ Supports multiple lights at once
▹ Pick the light's transparency
▹ Support for all real-time light types (directional light, spotlight, point light)
▹ Support for all devices
▹ Forward & Forward+ support (deferred will fall back to Forward)
▹ Support for URP Light Layers
▹ Made in Shader Graph
▹ Customizable shaders for custom effects
▹ Optimized for performance on mobile devices!
⸾ AR Use
Light Receiver URP is mostly used in AR to render real-time lights on planes detected with plane detection.
This way, an AR environment can have realistic real-time lighting in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
Combine with Shadow Receiver URP
Use real-time lights, combined with shadows, using the Shadow Receiver URP package!
⸾ Technicals
Only works in Universal Render Pipelines!
Tested in Unity 2021.3LTS, 2022.3LTS, and Unity 6.
Works using 1 real-time or mixed directional light and multiple point- and spotlights.
Work on any device.
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