Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Lean Texture
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Easy To Use — Simply right click your texture, select Create/Lean/Texture, adjust the settings, and click Save!
Channel Packing — Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
Create Textures — Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
Modify Textures — Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
Lighting Fast — This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
Realtime Preview — Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
Non-Destructive — All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
In Game & In Editor — All features can be accessed from the C# API too!
Texture Creation Techniques:
- Color - This creates a new texture where all pixels are the same color.
- Gradient - This creates a new texture from a color gradient.
- Texture - This creates a new texture based on another texture in your project.
- Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:
- Modify Brightness - Quickly adjust the brightness of your texture.
- Convert To Grayscale - Quickly turn your texture into grayscale.
- Rotate Hue - Quickly adjust the colors of your texture.
- Multiply Channels - Quickly adjust the channel values of your texture.
- Modify Saturation - Quickly adjust the color saturation of your texture.
- Tint Color - Quickly change the overall color of your texture.
Channel Packing — Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
Create Textures — Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
Modify Textures — Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
Lighting Fast — This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
Realtime Preview — Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
Non-Destructive — All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
In Game & In Editor — All features can be accessed from the C# API too!
Texture Creation Techniques:
- Color - This creates a new texture where all pixels are the same color.
- Gradient - This creates a new texture from a color gradient.
- Texture - This creates a new texture based on another texture in your project.
- Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:
- Modify Brightness - Quickly adjust the brightness of your texture.
- Convert To Grayscale - Quickly turn your texture into grayscale.
- Rotate Hue - Quickly adjust the colors of your texture.
- Multiply Channels - Quickly adjust the channel values of your texture.
- Modify Saturation - Quickly adjust the color saturation of your texture.
- Tint Color - Quickly change the overall color of your texture.