Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About Lean Texture+
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Easy To Use — Simply right click your texture, select Create/Lean/Texture, adjust the settings, and click Save!
Make Seamless — Quickly convert a texture with seams into a seamless one that can be tiled many times without gaps!
Convert To Normal — Quickly generate a normal map from a height map or color texture.
Replace Colors — Quickly make different color versions of your textures for endless variety!
Copy Filters — Quickly make a texture with filters copied from other textures, so you can make them all receive the same modifications!
Channel Packing — Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
Create Textures — Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
Modify Textures — Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
Lighting Fast — This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
Realtime Preview — Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
Non-Destructive — All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
In Game & In Editor — All features can be accessed from the C# API too!
Burst — This asset uses Unity's Burst package, learn how to install it HERE.
Texture Creation Techniques:
Simplex Noise - This creates a new texture from procedural noise.
Color - This creates a new texture where all pixels are the same color.
Gradient - This creates a new texture from a color gradient.
Texture - This creates a new texture based on another texture in your project.
Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:
Offset Pixels - Quickly shift the pixels of your texture along the x and y axes.
Blur - Quickly blur your texture.
Make Seamless - Quickly remove seams from the edges of your texture.
Pixelate - Quickly make your texture look blocky.
Convert To Normal - Quickly turn your texture into a normal map.
Modify Normal Strength - Quickly adjust the strength of your normal map texture.
Copy Filters From - Quickly apply the same filters and settings to multiple textures.
Modify Contrast - Quickly adjust the contrast of your texture.
Combine With Texture - Blend another texture into the current texture.
Invert - Quickly invert the colors of your texture.
Modify Sharpness - Quickly adjust the sharpness of your texture.
Mirror - Quickly mirror/flip the pixels in your texture.
Swap Channels - Quickly swap/swizzle the channels of your texture.
Replace Color - Quickly swap one color with another in your texture.
Color Edges - Quickly add colors to the edges of your texture.
Quantize - Quickly reduce the amount of possible values in each color channel.
Resize - Quickly resize the current texture.
Modify Brightness - Quickly adjust the brightness of your texture.
Convert To Grayscale - Quickly turn your texture into grayscale.
Rotate Hue - Quickly adjust the colors of your texture.
Multiply Channels - Quickly adjust the channel values of your texture.
Modify Saturation - Quickly adjust the color saturation of your texture.
Tint Color - Quickly change the overall color of your texture.
Make Seamless — Quickly convert a texture with seams into a seamless one that can be tiled many times without gaps!
Convert To Normal — Quickly generate a normal map from a height map or color texture.
Replace Colors — Quickly make different color versions of your textures for endless variety!
Copy Filters — Quickly make a texture with filters copied from other textures, so you can make them all receive the same modifications!
Channel Packing — Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).
Create Textures — Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.
Modify Textures — Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.
Lighting Fast — This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.
Realtime Preview — Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.
Non-Destructive — All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.
In Game & In Editor — All features can be accessed from the C# API too!
Burst — This asset uses Unity's Burst package, learn how to install it HERE.
Texture Creation Techniques:
Simplex Noise - This creates a new texture from procedural noise.
Color - This creates a new texture where all pixels are the same color.
Gradient - This creates a new texture from a color gradient.
Texture - This creates a new texture based on another texture in your project.
Channel Packed Texture - This creates a new texture based on 4 other textures.
Texture Modification Techniques:
Offset Pixels - Quickly shift the pixels of your texture along the x and y axes.
Blur - Quickly blur your texture.
Make Seamless - Quickly remove seams from the edges of your texture.
Pixelate - Quickly make your texture look blocky.
Convert To Normal - Quickly turn your texture into a normal map.
Modify Normal Strength - Quickly adjust the strength of your normal map texture.
Copy Filters From - Quickly apply the same filters and settings to multiple textures.
Modify Contrast - Quickly adjust the contrast of your texture.
Combine With Texture - Blend another texture into the current texture.
Invert - Quickly invert the colors of your texture.
Modify Sharpness - Quickly adjust the sharpness of your texture.
Mirror - Quickly mirror/flip the pixels in your texture.
Swap Channels - Quickly swap/swizzle the channels of your texture.
Replace Color - Quickly swap one color with another in your texture.
Color Edges - Quickly add colors to the edges of your texture.
Quantize - Quickly reduce the amount of possible values in each color channel.
Resize - Quickly resize the current texture.
Modify Brightness - Quickly adjust the brightness of your texture.
Convert To Grayscale - Quickly turn your texture into grayscale.
Rotate Hue - Quickly adjust the colors of your texture.
Multiply Channels - Quickly adjust the channel values of your texture.
Modify Saturation - Quickly adjust the color saturation of your texture.
Tint Color - Quickly change the overall color of your texture.