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Lean Localization preview
Unity

Lean Localization

By Carlos Wilkes

FREE

Rated 5.0/5 from 220 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Lean Localization 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 5, 2026: FREE. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price

About Lean Localization

  • Tools, Systems & Learning > Development Tools & Automation
Lean Localization is a lightweight asset that allows you to localize text, sounds, load CSV, and much more! Drag and drop the languages you want to support, add translations for each phrase, and update your text/images/etc to be localized, all in just a few clicks! Automatically translate text into other languages to speed up development. If your text needs to include dynamic names and numbers, simply add tokens like {AGE} to your text. These will automatically be replaced by values you set in the LeanToken component. Automatically load localizations from text files to speed up your workflow. The language of your game will automatically be detected when the user starts the game, and you can even pick the method to determine this. If the user changes the game language while playing, then their new choice will automatically be saved for next time. If you're using Text Mesh Pro, add the Lean/Localization/TextMeshPro package to your project. You can then use the LeanLocalizedTextMeshProUGUI and LeanLocalizedTextMeshProUGUIFont components. Just add the LeanLocalizedText component to your UI Text GameObject, and it will automatically localize the text. Just add the LeanLocalizedTextFont component to your UI Text GameObject, and it will automatically localize the font. Just add the LeanLocalizedImage component to your UI Image GameObject, and it will automatically localize the image. Just add the LeanLocalizedSpriteRenderer component to your Sprite Renderer GameObject, and it will automatically localize the sprite. Just add the LeanLocalizedAudioSource component to your Audio Source GameObject, and it will automatically localize the audio clip.

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