Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20.99. The latest store price is $29.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $20.99 | Unity New Release Discount 2026-07-30 2026-08-06 | |
| $20.99 | Unity New Release Discount 2026-07-30 2026-08-06 | |
| $29.99 | Unity First Price 2026-07-30 2026-08-06 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Item-Synergy Auto-Battler Framework
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Military & Combat
- Art & Visuals > UI & GUI
What it does
-Grid placement with rotation, plus adjacency and aura synergies between items
-A deterministic cooldown-timeline battle: damage, heal, shield and poison
-Shop with reroll and sell, round-scaled rarity, a run loop with lives and meta progression
-Items are data assets (footprint, stats, tags, synergy rules), so you design content with no code
-A Balance Simulator that runs the real engine over many seeds and flags dead and over-strong items and how hard each round is
-A Validator that catches common content mistakes
What's included
-A drop-in uGUI screen and a cannot-break IMGUI demo, a sample item set, two demo scenes, full source and documentation
-Good to know: the engine is integer and seeded, so a run plays out the same every time and the simulator matches live play. Single player works out of the box; async PvP is an optional seam you fill from any backend, with no real-time netcode and nothing bundled. The views are built in code with no prefabs and no TextMeshPro.
Requirements:
-Unity 2021.3 or newer (made on 2022.3). Built-in, URP and HDRP. No third-party packages.