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Item-Synergy Auto-Battler Framework preview
Unity

Item-Synergy Auto-Battler Framework

By Faven Games

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20.99. The latest store price is $29.99.

Recorded prices for Item-Synergy Auto-Battler Framework 4 price observations from Jul 30, 2026 to Oct 31, 2026. Lowest recorded price $20.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Jul 30, 2026: $29.99. Unity First Price 2026-07-30 2026-08-06 Jul 30, 2026: $20.99. Unity New Release Discount 2026-07-30 2026-08-06 Jul 30, 2026: $20.99. Unity New Release Discount 2026-07-30 2026-08-06 Oct 31, 2026: $29.99. Latest store price Jul 30, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$20.99Unity New Release Discount 2026-07-30 2026-08-06
$20.99Unity New Release Discount 2026-07-30 2026-08-06
$29.99Unity First Price 2026-07-30 2026-08-06

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Item-Synergy Auto-Battler Framework

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
The engine behind item-placement auto-battlers like Backpack Hero, Backpack Battles and The Bazaar, ready to drop in. Place items on a grid, line up adjacency synergies, press Battle, and a deterministic auto-resolve plays out. You bring the theme and the art.

What it does
-Grid placement with rotation, plus adjacency and aura synergies between items
-A deterministic cooldown-timeline battle: damage, heal, shield and poison
-Shop with reroll and sell, round-scaled rarity, a run loop with lives and meta progression
-Items are data assets (footprint, stats, tags, synergy rules), so you design content with no code
-A Balance Simulator that runs the real engine over many seeds and flags dead and over-strong items and how hard each round is
-A Validator that catches common content mistakes

What's included
-A drop-in uGUI screen and a cannot-break IMGUI demo, a sample item set, two demo scenes, full source and documentation
-Good to know: the engine is integer and seeded, so a run plays out the same every time and the simulator matches live play. Single player works out of the box; async PvP is an optional seam you fill from any backend, with no real-time netcode and nothing bundled. The views are built in code with no prefabs and no TextMeshPro.

Requirements:
-Unity 2021.3 or newer (made on 2022.3). Built-in, URP and HDRP. No third-party packages.

Unity price last checked .

Prices and availability may change.