About Image Highlight Shader (Legacy)
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
PLEASE NOTE! This is our legacy highlight shader for versions below Unity 6.0. For Unity 6.0 and above, please see our improved UI Highlight Shader.
IMPORTANT! This asset requires the Shader Graph package for the shaders to work.
The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.
This shader allows you to highlight images (originally intended for text that is written outside of Unity and then exported as an image) by gradually moving an emissive wave along their surface. The wave's emission, sharpness (strength), thickness and speed are fully customizable. Use this shader to highlight any elements in the Canvas, as well as to add emission to your UI elements.
Shader options:
Albedo
Albedo Color
Alpha Cutoff
Emission Color
Emission Strength
Wave Controller
Wave Thickness
Wave Strength
NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".
IMPORTANT! This asset requires the Shader Graph package for the shaders to work.
The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.
This shader allows you to highlight images (originally intended for text that is written outside of Unity and then exported as an image) by gradually moving an emissive wave along their surface. The wave's emission, sharpness (strength), thickness and speed are fully customizable. Use this shader to highlight any elements in the Canvas, as well as to add emission to your UI elements.
Shader options:
Albedo
Albedo Color
Alpha Cutoff
Emission Color
Emission Strength
Wave Controller
Wave Thickness
Wave Strength
NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, use folder "Universal Renderer".