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IL2CPP Strip Guard preview
Unity

IL2CPP Strip Guard

By Kevin Bjorvand

$79.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.99. The latest store price is $79.99.

Recorded prices for IL2CPP Strip Guard 4 price observations from Jun 16, 2026 to Oct 31, 2026. Lowest recorded price $39.99. Exact dates and prices are listed below. $0.00 $40.00 $79.99 Jun 16, 2026: $39.99. Unity New Release Discount 2026-06-16 2026-06-30 Jun 16, 2026: $39.99. Unity New Release Discount 2026-06-16 2026-06-30 Jun 19, 2026: $79.98. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $79.99. Latest store price Jun 16, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79.99Latest store price
$79.98Unity First Price 2026-06-19 2026-06-26
$39.99Unity New Release Discount 2026-06-16 2026-06-30
$39.99Unity New Release Discount 2026-06-16 2026-06-30

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About IL2CPP Strip Guard

  • Tools, Systems & Learning > Development Tools & Automation
Documentation

IL2CPP bugs are painful because they often show up only after you build.

A script works fine in the Editor. Then you make a WebGL, Android, iOS, VR, or console build, and suddenly a type, method, serializer, save system, or reflection call stops working.

IL2CPP Strip Guard helps you catch those risks early.

It scans your Unity project and shows places where IL2CPP managed stripping, reflection, serialized type names, or AOT generics may break your build.

Use it when your project has:
- Reflection
- Save systems
- Custom serializers
- Runtime type loading
- Command systems
- Dialogue systems
- Event systems
- Dependency injection
- Addressables
- Generic factories

What it helps you do:
- Find risky IL2CPP code before shipping
- See clear Critical, High, Medium, and Low risk findings
- Check if risks are already covered by [Preserve] or link.xml
- Generate a reviewable link.xml suggestion
- Export JSON and Markdown reports
- Run checks in CI so bad builds can fail early
- Ignore known safe findings when needed

This tool does not promise that your whole project is 100% IL2CPP safe.

It gives you a practical safety scan, clear warnings, and useful fixes so you are not debugging blind after a broken build.

Unity price last checked .

Prices and availability may change.