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Heal | Health system Framework/ Healing Framework preview
Unity

Heal | Health system Framework/ Healing Framework

By Golem Kin Games

Current price
$15
Lowest recorded
$15
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Price history

Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Heal | Health system Framework/ Healing Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $7.50 $15.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Heal | Health system Framework/ Healing Framework

Heal System is a powerful, flexible health management solution designed for Unity. Whether you’re working on an RPG, action game, or platformer, this system easily handles health, lives, regeneration, and environmental interactions like healing springs or damaging traps. With multiple modes, customizable settings, and visual feedback, integrating health into your game has never been easier.

Features:
- Health Modes: Supports both hitpoint-based "heart" health or percentage-based health tracking.
- Game Modes: Lives: Objects have a set number of lives before they are destroyed or need to respawn.
Infinite: Health resets to max upon depletion.
MustRespawn: Objects require a respawn upon death.
- Regeneration: Timed health regeneration with customizable delay and amount.
- Heal and Damage Zones: Create areas that heal or damage objects on interaction. Zones are customizable by size, interaction mode (Layer or Layer+ID), and can visualize zones in the editor with gizmos.
- Pickup Items: Create healing or damaging items. Choose between one-time use or respawnable pickups with delay settings.
- Full Event System: Includes UnityEvents and delegates for object death, healing, and damage, making it easy to integrate with your existing UI or game systems.
- Editor Gizmos: Visualize zones and pickup areas in the editor, with color-coded gizmos for healing (green) and damage (red).
- Customizable Zones and Pickups: Supports layer-based or ID-based interaction for precise control over what objects can trigger healing or damage.

Use Cases:
Manage player health in any game type, from hitpoints to percentage-based systems.
Add healing springs or damage traps to RPGs or action games.
Create dynamic pickup items that heal or damage, with optional respawn times for replayable content.
Monitor lives and track regeneration progress with customizable settings.

Designed to work smoothly out of the box, the Heal System can be tailored to meet the needs of any project. With easy-to-use custom editors, you can set up and configure your health system quickly, allowing you to focus on gameplay development rather than building a health management system from scratch.

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