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Gravity | Gravity System/ Outer Space Framework preview
Unity

Gravity | Gravity System/ Outer Space Framework

By Golem Kin Games

Current price
$8.99
Lowest recorded
$8.99
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Lowest recorded standalone price: $8.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Gravity | Gravity System/ Outer Space Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $4.50 $8.99 Aug 8, 2026 Nov 8, 2026
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Last three months, in USD. Bundle prices cover the whole package.

About Gravity | Gravity System/ Outer Space Framework

Gravity is a flexible Unity plugin designed to solve common challenges related to gravitational systems in game development. Whether you need traditional downward gravity or complex planetary gravity, Gravity provides an easy-to-use solution for developers. Inspired by games like Super Mario Galaxy and Kerbal Space Program, Gravity enables you to implement smooth, dynamic gravity interactions with minimal setup. Traditional Unity gravity is limited to a global setting, making it difficult to create local gravity effects or planetary-style environments. Gravity solves this by offering: Directional Gravity: Apply force in any direction (e.g., downward for Earth-like gravity). Planetary Gravity: Objects are pulled toward a central point, perfect for planet-based or spherical environments. Problems It Solves: Lack of Localized Gravity: Unity’s global gravity can’t simulate unique gravity environments or planets without extensive work. Gravity solves this by letting you apply directional and planetary gravity selectively. Unstable Orbits: Objects often fall out of orbit or overshoot curves due to imprecise gravity control. Gravity offers velocity damping to ensure smooth transitions and stable orbits. Complex Object Filtering: Managing which objects should be affected by gravity is tedious. Gravity supports layer and tag-based filtering for granular control. Features: Directional and Planetary Gravity Modes: Easily switch between traditional directional gravity or simulate planetary gravity with adjustable radius. Customizable Gravity Strength: Adjust gravity pull dynamically with control over the intensity and fall-off radius for planetary systems. Velocity Damping: Prevent objects from overshooting or destabilizing by applying damping for smoother orbital transitions. Pull Strength Curves: Define how gravity weakens or strengthens with distance using an intuitive curve editor. Contextual Editor: A clean, user-friendly editor that hides irrelevant settings based on the gravity type you choose, streamlining the workflow. Layer and Tag Filtering: Decide exactly which objects are affected by gravity, using Unity’s layer and tag systems. Inspiration: Gravity is inspired by games like: Super Mario Galaxy: Dynamic planetary gravity where characters can move and jump around spherical planets. Kerbal Space Program: Realistic planetary gravity where objects orbit planets and moons. Outer Wilds: Planets and gravity physics that affect player exploration in unique ways. Whether you’re building a space exploration game, a planetary platformer, or any game that requires custom gravity, Gravity is your go-to solution for local gravitational forces in Unity.

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