Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity Permanent Decrease 2026-07-30 2026-08-06 | |
| $49.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Gacha & Collection Kit: Banners, Pity & Hero Collect
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
What it does
- Soft pity, hard pity and the 50/50 featured guarantee, persisted per banner
- Banner schedules with UTC windows, countdowns and a daily free pull
- Odds screen and exportable rate sheet (Apple and Google require published odds)
- Pull history with pity counts and trigger tags
- Collection with duplicates to shards and star-ups
- Multi-pull rarity floor and shared pity groups
- Remote JSON overrides for windows and costs, optional HMAC signing
- Clock-rollback guard, plus trusted time from any URL's Date header
What's included
- Drop-in summon + collection screens (built in code, restylable, no TextMeshPro)
- A no-setup IMGUI demo, a full uGUI demo with a 22-hero sample roster
- Setup window, config validation, banner inspector with live odds preview
- Full documentation and readable C#
Good to know: the kit raises events and you grant the real reward, so it fits any game and never touches your economy. A local wallet is included for instant testing; wire your own currency provider for production. Save signing deters casual editing but is not a server authoritative economy.
Requirements
- Unity 2021.3 or newer. Built-in, URP and HDRP. No third-party SDKs.