Unity
FullView - Fullscreen Scene & Game View
By Framed Arc
- Current price
- $16.99
- Lowest recorded
- $16.98
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Price history
Lowest recorded standalone price: $16.98. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About FullView - Fullscreen Scene & Game View
- Tools, Systems & Learning > Development Tools & Automation
Press a key. Go fullscreen. Press again to exit. That simple.
FullView adds instant, flicker-free fullscreen to every Unity Editor window. No configuration needed. No flicker. Import the package and start pressing the key.
Why FullView?
Most fullscreen tools resize a window and call it done. FullView uses each platform’s native API - Win32 on Windows, Objective-C on macOS, X11 on Linux. The result is true fullscreen: no title bar, no taskbar, no flicker.
Shortcuts: (Customizable)
• F7 -- Fullscreen the focused window
• F6 -- Fullscreen Game View
• F4 -- Fullscreen Scene View
• F3 -- Fullscreen Main Editor Window
• F5 -- Mosaic Mode (GameView on every monitor)
• Escape -- Exit all fullscreens
Multi-Fullscreen: Fullscreen Game View and Scene View at the same time, each on a different monitor. Press Escape to exit everything at once.
Mosaic Mode: Press F8 and every connected monitor gets its own GameView with a different Unity Display target. Perfect for testing multi-display games without leaving the editor.
Zero-Flicker Transitions: Display freeze technology halts all editor rendering during transitions. The first frame you see is already at the correct position and size. On Windows, DWM animations are suppressed. On macOS, native fullscreen animation plays smoothly.
Smart Features:
Background SceneViews stop rendering while fullscreened (saves GPU)
Cursor visibility and lock state restored on exit
Floating utility windows stay visible above fullscreen
Detects conflicts with Unity’s built-in “Fullscreen on Play”
Toolbars hidden automatically in fullscreen
Layout Presets (assign Scene/Game to specific monitors in Mosaic)
Auto-fullscreen on Play mode
Team settings (.fullview-settings.json — shareable via VCS)
Modern UI Toolkit settings panel
4-tier settings resolution (EditorPrefs > Team > Project > Defaults)
Domain reload recovery (Main Window survives recompilation)
Monitor hotplug detection (auto-exits Mosaic on disconnect)
ARM64 Apple Silicon support
Customizable: All shortcuts remappable via Edit > Shortcuts. Seven settings with sensible defaults. Settings Panel with live status. Edit > Preferences integration.
Platform Support:
Windows: Native Win32 fullscreen with chrome stripping
macOS: Native NSWindow fullscreen with Space creation
Linux: ContainerWindow resize fallback
FullView adds instant, flicker-free fullscreen to every Unity Editor window. No configuration needed. No flicker. Import the package and start pressing the key.
Why FullView?
Most fullscreen tools resize a window and call it done. FullView uses each platform’s native API - Win32 on Windows, Objective-C on macOS, X11 on Linux. The result is true fullscreen: no title bar, no taskbar, no flicker.
Shortcuts: (Customizable)
• F7 -- Fullscreen the focused window
• F6 -- Fullscreen Game View
• F4 -- Fullscreen Scene View
• F3 -- Fullscreen Main Editor Window
• F5 -- Mosaic Mode (GameView on every monitor)
• Escape -- Exit all fullscreens
Multi-Fullscreen: Fullscreen Game View and Scene View at the same time, each on a different monitor. Press Escape to exit everything at once.
Mosaic Mode: Press F8 and every connected monitor gets its own GameView with a different Unity Display target. Perfect for testing multi-display games without leaving the editor.
Zero-Flicker Transitions: Display freeze technology halts all editor rendering during transitions. The first frame you see is already at the correct position and size. On Windows, DWM animations are suppressed. On macOS, native fullscreen animation plays smoothly.
Smart Features:
Background SceneViews stop rendering while fullscreened (saves GPU)
Cursor visibility and lock state restored on exit
Floating utility windows stay visible above fullscreen
Detects conflicts with Unity’s built-in “Fullscreen on Play”
Toolbars hidden automatically in fullscreen
Layout Presets (assign Scene/Game to specific monitors in Mosaic)
Auto-fullscreen on Play mode
Team settings (.fullview-settings.json — shareable via VCS)
Modern UI Toolkit settings panel
4-tier settings resolution (EditorPrefs > Team > Project > Defaults)
Domain reload recovery (Main Window survives recompilation)
Monitor hotplug detection (auto-exits Mosaic on disconnect)
ARM64 Apple Silicon support
Customizable: All shortcuts remappable via Edit > Shortcuts. Seven settings with sensible defaults. Settings Panel with live status. Edit > Preferences integration.
Platform Support:
Windows: Native Win32 fullscreen with chrome stripping
macOS: Native NSWindow fullscreen with Space creation
Linux: ContainerWindow resize fallback