Unity
FPS Counter | Frame Counter Display System And Framework
- Current price
- $4.99
- Lowest recorded
- $4.99
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Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About FPS Counter | Frame Counter Display System And Framework
- Tools, Systems & Learning > Development Tools & Automation
The FPS Counter tool provides real-time performance tracking in Unity, offering both a simple and advanced version. The simple version displays frames per second (FPS) using TextMeshProUGUI, updating every second for efficient monitoring, perfect for basic FPS tracking with minimal overhead. The advanced version expands tracking to include frame time, memory usage, and device information, with customizable FPS thresholds (high, medium, low) color-coded for visual feedback. Memory tracking covers private memory, allocated memory, Mono memory, and GFX driver memory (Unity 2018+). Device information displays CPU, GPU, OS, and screen resolution. It supports a prewarm time for accurate minimum and maximum FPS tracking after startup, and averages FPS over customizable sample sizes. The tool is ideal for both quick performance checks and detailed analysis, making it a versatile solution for Unity developers who need in-depth performance metrics. Easy to integrate and customize, it fits a wide variety of project needs. Key features include real-time FPS display, TextMeshPro integration, customizable FPS colors, memory usage tracking, device information, frame time tracking, average FPS calculation over customizable sample sizes, prewarm time for accurate min/max FPS, and easy integration.
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