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Football Club Manager Kit - Soccer Management & Match Engine preview
Unity

Football Club Manager Kit - Soccer Management & Match Engine

By Faven Games

$39.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.

Recorded prices for Football Club Manager Kit - Soccer Management & Match Engine 4 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price $27.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Jul 15, 2026: $39.99. Unity First Price 2026-07-15 2026-07-22 Jul 15, 2026: $27.99. Unity New Release Discount 2026-07-15 2026-07-22 Jul 15, 2026: $27.99. Unity New Release Discount 2026-07-15 2026-07-22 Oct 31, 2026: $39.99. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$27.99Unity New Release Discount 2026-07-15 2026-07-22
$27.99Unity New Release Discount 2026-07-15 2026-07-22
$39.99Unity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Football Club Manager Kit - Soccer Management & Match Engine

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
The hard part of a manager game is not the UI, it is the world underneath: fixtures, a believable match sim, a transfer market that behaves, money that adds up. That world comes ready here. You press Play and a full season runs.

Version 2.0 adds the career on top of it. Your tactics change what happens on the pitch. Your scouts hand you a range, not a number. Your players remember what you promised them. Your board is counting.

What it does
- Match engine: minute-by-minute sim from attributes, form, fitness, morale and tactics, with substitutions, cards, suspensions, assists and per-player ratings. Step it live or resolve instantly
- Tactics: formation, mentality and four sliders (tempo, width, pressing, defensive line). Each slider is a trade, so no single setup dominates. Five named presets included
- Scouting: reports give ability and potential as ranges that narrow as a scout spends time on a player. Send him to watch one target or tour a rival squad
- Contracts: promise a squad role, negotiate wages and length, and watch morale follow the playing time you actually give. Let a deal expire and he walks out on a free
- Training: weekly squad focus and intensity, individual attribute focus, and a head coach whose ability scales all of it
- Staff: coaches, physios and scouts hired from a rolling candidate pool, paid out of the same wage budget as the players
- Youth academy: a yearly intake to promote or release, sized by academy level
- The board: season objectives for league, cup and finances, a running confidence figure, and the sack
- League: double round-robin fixtures, table, season calendar
- Knockout cup with byes and penalty shootouts
- Transfers: valuations, separate transfer and wage budgets, AI clubs that buy and bid for your players, windows
- Finances: wages, gate receipts, sponsors, prize money
- Squads: growth, decline, injuries, retirement, youth regens, and hidden personality traits that shape all of it
- Club identity: every club gets a crest and a kit generated at runtime from its own colours, so a league of any size has badges without importing a texture
- Save and load, deterministic seeds, news feed, season history

Balanced, not just built
- The defaults hold 2.7 to 3.0 goals per match across six simulated seasons with no attribute inflation, and the Season Simulator lets you check your own league the same way before you ship

What's included
- Ready manager screen across twelve tabs, including a tactics board and a live match with substitutions (no TextMeshPro, built in code)
- Demo league: 12 clubs, 240 generated players, two demo scenes
- Season Simulator editor tool: title odds and balance warnings before you ship
- Full C# source, documentation in the package

Stated plainly
- One league with one knockout cup, no promotion pyramid
- No agents, no international duty, no European competition
- Contract talks are a single offer with a yes or no and a reason, not a multi-round haggle

Requirements
- Unity 2021.3 or newer. No other assets, no SDKs, no backend.

Unity price last checked .

Prices and availability may change.