Football Club Manager Kit - Soccer Management & Match Engine
By Faven Games
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $27.99 | Unity New Release Discount 2026-07-15 2026-07-22 | |
| $27.99 | Unity New Release Discount 2026-07-15 2026-07-22 | |
| $39.99 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Football Club Manager Kit - Soccer Management & Match Engine
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
Version 2.0 adds the career on top of it. Your tactics change what happens on the pitch. Your scouts hand you a range, not a number. Your players remember what you promised them. Your board is counting.
What it does
- Match engine: minute-by-minute sim from attributes, form, fitness, morale and tactics, with substitutions, cards, suspensions, assists and per-player ratings. Step it live or resolve instantly
- Tactics: formation, mentality and four sliders (tempo, width, pressing, defensive line). Each slider is a trade, so no single setup dominates. Five named presets included
- Scouting: reports give ability and potential as ranges that narrow as a scout spends time on a player. Send him to watch one target or tour a rival squad
- Contracts: promise a squad role, negotiate wages and length, and watch morale follow the playing time you actually give. Let a deal expire and he walks out on a free
- Training: weekly squad focus and intensity, individual attribute focus, and a head coach whose ability scales all of it
- Staff: coaches, physios and scouts hired from a rolling candidate pool, paid out of the same wage budget as the players
- Youth academy: a yearly intake to promote or release, sized by academy level
- The board: season objectives for league, cup and finances, a running confidence figure, and the sack
- League: double round-robin fixtures, table, season calendar
- Knockout cup with byes and penalty shootouts
- Transfers: valuations, separate transfer and wage budgets, AI clubs that buy and bid for your players, windows
- Finances: wages, gate receipts, sponsors, prize money
- Squads: growth, decline, injuries, retirement, youth regens, and hidden personality traits that shape all of it
- Club identity: every club gets a crest and a kit generated at runtime from its own colours, so a league of any size has badges without importing a texture
- Save and load, deterministic seeds, news feed, season history
Balanced, not just built
- The defaults hold 2.7 to 3.0 goals per match across six simulated seasons with no attribute inflation, and the Season Simulator lets you check your own league the same way before you ship
What's included
- Ready manager screen across twelve tabs, including a tactics board and a live match with substitutions (no TextMeshPro, built in code)
- Demo league: 12 clubs, 240 generated players, two demo scenes
- Season Simulator editor tool: title odds and balance warnings before you ship
- Full C# source, documentation in the package
Stated plainly
- One league with one knockout cup, no promotion pyramid
- No agents, no international duty, no European competition
- Contract talks are a single offer with a yes or no and a reason, not a multi-round haggle
Requirements
- Unity 2021.3 or newer. No other assets, no SDKs, no backend.