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Flat Shadows preview
Unity

Flat Shadows

By Siarožka

Current price
$6.99
Lowest recorded
$6.99
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Price history

Lowest recorded standalone price: $6.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Flat Shadows Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $3.50 $6.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Flat Shadows

  • Art & Visuals > VFX
Flat Shadows is a production-ready impementation of a classic real-time rendering technique that projects 3D-object geometry onto a flat surface.

Targeted for stylized games—especially projects that intentionally aim for a retro or old-school visual style.

Features:

- Always sharp, crisp shadows with no blur, aliasing, hard edge holes, peter-panning, shadow acne, or cascade seams.
- Handles common implementation challenges such as proper culling, vertex deformation, and alpha clipping.
- Two shadow color modes: physically-inspired lighting approximation or simple artistic control.
- Supports freely oriented floor planes.
- Supports multiple directional lights.
- Several setup options for balancing simplicity and performance.
- Works alongside Unity’s built-in shadow system.
- No dependecies from other assets.
- Demo scene and complete user guide included.

Considerations:

- This is not a replacement for traditional shadow mapping. By design, these shadows are only suitable for relatively flat environments with minimal height variation.
- This technique is bandwidth-friendly and can improve performance on tile-based GPUs. However, on platforms where toggling shadow maps or depth textures don’t cause significant FPS drops, the performance boost is unlikely to be noticeable.

Limitations:

- Only directional lights
- No stereo rendering support (XR / VR)

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