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Price history
Lowest recorded standalone price: $6.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Analytic Fog
- Art & Visuals > VFX
Analytic Fog strikes the perfect balance between Unity’s built-in fog and full volumetric solutions. This asset offers a greater visual quality and artistic control than the standard fog, without the complexity, performance cost, or integration overhead of true volumetrics. It is an ideal choice for stylized and semi-realistic projects that prioritize art direction over physical accuracy.
✅ Key Features:
- Supports both uniform and height-based fog models with smooth exponential attenuation.
- Affects skybox for a fully cohesive look (optional).
- Stable, artifact-free rendering with no stochastic noise, ghosting, or flickering.
- Lightweight implementation with predictable, constant performance cost.
- Seamless integration with Unity’s Volume framework for clean, intuitive setup.
- Designed to work out of the box without conflicts with other assets.
- Supports orthographic projections, XR, MSAA, and all Rendering Paths.
- Includes a demo scene with a ready-to-use example configuration.
❌ Limitations:
- Unaffected by scene lighting. The fog color and appearance are controlled fully by the user.
- You can't place "fog zones" in the scene. The fog is only controlled by global or local post processing volumes.
- No advanced volumetric features such as 3D noise scrolling or god rays by design.
- No oblique projections support (custom portal/planar reflection cameras).
✅ Key Features:
- Supports both uniform and height-based fog models with smooth exponential attenuation.
- Affects skybox for a fully cohesive look (optional).
- Stable, artifact-free rendering with no stochastic noise, ghosting, or flickering.
- Lightweight implementation with predictable, constant performance cost.
- Seamless integration with Unity’s Volume framework for clean, intuitive setup.
- Designed to work out of the box without conflicts with other assets.
- Supports orthographic projections, XR, MSAA, and all Rendering Paths.
- Includes a demo scene with a ready-to-use example configuration.
❌ Limitations:
- Unaffected by scene lighting. The fog color and appearance are controlled fully by the user.
- You can't place "fog zones" in the scene. The fog is only controlled by global or local post processing volumes.
- No advanced volumetric features such as 3D noise scrolling or god rays by design.
- No oblique projections support (custom portal/planar reflection cameras).
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