Unity
Fish Controller | Physics based Fish/Eel/Flat Fish movement System
- Current price
- $15
- Lowest recorded
- $15
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Price history
Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Fish Controller | Physics based Fish/Eel/Flat Fish movement System
- Audio > Sound Effects & Ambience
- Theme > Retro & Arcade
- Theme > Nature & Countryside
Fish Controller - Arcade-Style Underwater Movement System
The Fish Controller is a complete, arcade-style underwater movement system for Unity, designed for swimming games, underwater exploration, fishing experiences, and ambient ocean scenes. Built on Rigidbody physics, it delivers smooth, responsive 3D swimming with depth control, boost bursts, natural banking, idle bobbing, and extensible event hooks.
This asset includes not only a fully playable fish controller, but also a cinematic underwater camera, automatic audio controller, and an ambient boid system for creating lively fish swarms with minimal setup.
Key Features
Core Fish Movement
Full 3D underwater swimming (forward, turn, rise, dive)
Rigidbody-based physics for smooth, organic motion
Acceleration, drag, buoyancy, and depth control
Natural pitch, roll (banking), and auto-leveling
Idle bobbing when stationary
Configurable maximum depth and water surface level
Boost System
Instant boost bursts with cooldown
Adjustable boost strength, duration, and recovery
UnityEvent hooks for VFX, audio, and gameplay logic
Fish Camera
Smooth third-person underwater camera
Speed-based dynamic FOV
Boost FOV kick for cinematic motion
Depth-based color tinting (shallow to deep water)
Tilt-follow and look-ahead targeting
Snap-to-target support for cutscenes or respawns
Fish Audio Controller
Automatic looping swim audio
Speed-based pitch and volume modulation
One-shot boost, surface, and dive sounds
Optional underwater ambience loop
Event-driven design for easy customization
Ambient Boid System (Fish Swarms)
Lightweight classic flocking behavior
No Rigidbody required for boids
Configurable cohesion, alignment, separation, and wander
Bounded swim areas with force-based containment
Runtime spawning and clearing
Optional batched updates for performance
Perfect for background life, reefs, aquariums, or open ocean scenes.
The Fish Controller is a complete, arcade-style underwater movement system for Unity, designed for swimming games, underwater exploration, fishing experiences, and ambient ocean scenes. Built on Rigidbody physics, it delivers smooth, responsive 3D swimming with depth control, boost bursts, natural banking, idle bobbing, and extensible event hooks.
This asset includes not only a fully playable fish controller, but also a cinematic underwater camera, automatic audio controller, and an ambient boid system for creating lively fish swarms with minimal setup.
Key Features
Core Fish Movement
Full 3D underwater swimming (forward, turn, rise, dive)
Rigidbody-based physics for smooth, organic motion
Acceleration, drag, buoyancy, and depth control
Natural pitch, roll (banking), and auto-leveling
Idle bobbing when stationary
Configurable maximum depth and water surface level
Boost System
Instant boost bursts with cooldown
Adjustable boost strength, duration, and recovery
UnityEvent hooks for VFX, audio, and gameplay logic
Fish Camera
Smooth third-person underwater camera
Speed-based dynamic FOV
Boost FOV kick for cinematic motion
Depth-based color tinting (shallow to deep water)
Tilt-follow and look-ahead targeting
Snap-to-target support for cutscenes or respawns
Fish Audio Controller
Automatic looping swim audio
Speed-based pitch and volume modulation
One-shot boost, surface, and dive sounds
Optional underwater ambience loop
Event-driven design for easy customization
Ambient Boid System (Fish Swarms)
Lightweight classic flocking behavior
No Rigidbody required for boids
Configurable cohesion, alignment, separation, and wander
Bounded swim areas with force-based containment
Runtime spawning and clearing
Optional batched updates for performance
Perfect for background life, reefs, aquariums, or open ocean scenes.
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