Unity
Fire VFX — Lite Edition · Wraps Any Mesh · Point Cache · URP
FREE
About Fire VFX — Lite Edition · Wraps Any Mesh · Point Cache · URP
- Art & Visuals > 2D
- Art & Visuals > VFX
Fire VFX — Lite Edition is a free streamlined version of Fire VFX — Wraps Any Mesh · Point Cache · URP. It uses Point Cache surface positions so flames spawn directly across your model's actual surface, making it ideal for stationary objects like props, buildings, torches, campfires, and ruins.
FEATURES include:
- Surface‑conforming fire that spawns from baked Point Cache positions.
- Works with custom 3D meshes baked via Unity's Point Cache Bake Tool.
- Designed for stationary objects such as props, buildings, torches, campfires, and ruins.
- Fixed & percent spawn modes for controlling flame density.
- Dedicated smoke layer with exposed lifetime, size, velocity, color, and spawn controls.
- Fast‑moving sparks with independent spawn, lifetime, size, velocity, and color controls.
- Essential visual customization directly from the Inspector (size, lifetime, color‑over‑life, movement).
- One included flame flipbook texture.
- Soft particles that fade smoothly when intersecting scene geometry.
- 37 exposed parameters for easy daily customization without opening the VFX Graph.
- Setup assistant to check VFX Graph and project configuration.
The Lite Edition focuses on the core Point Cache fire workflow. Advanced features such as burn masks, additional smoke layers, embers, heat distortion, and extensive color control are available in the Full Edition.
Requirements: Unity Visual Effect Graph, Universal Render Pipeline (URP), depth texture enabled for soft particle fading.
FEATURES include:
- Surface‑conforming fire that spawns from baked Point Cache positions.
- Works with custom 3D meshes baked via Unity's Point Cache Bake Tool.
- Designed for stationary objects such as props, buildings, torches, campfires, and ruins.
- Fixed & percent spawn modes for controlling flame density.
- Dedicated smoke layer with exposed lifetime, size, velocity, color, and spawn controls.
- Fast‑moving sparks with independent spawn, lifetime, size, velocity, and color controls.
- Essential visual customization directly from the Inspector (size, lifetime, color‑over‑life, movement).
- One included flame flipbook texture.
- Soft particles that fade smoothly when intersecting scene geometry.
- 37 exposed parameters for easy daily customization without opening the VFX Graph.
- Setup assistant to check VFX Graph and project configuration.
The Lite Edition focuses on the core Point Cache fire workflow. Advanced features such as burn masks, additional smoke layers, embers, heat distortion, and extensive color control are available in the Full Edition.
Requirements: Unity Visual Effect Graph, Universal Render Pipeline (URP), depth texture enabled for soft particle fading.