Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-10-19 2026-10-19 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Field Forms – Procedural Branch & Deadwood Generator for Blender Assets
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > 3D
Blender is required to generate new assets. Procedural generation runs in Blender; the included Unity assets are baked, static examples for URP.
Use the native Geometry Nodes modifier to adjust seed, length, diameter, taper, curvature, forks, broken ends, bark coverage, decay and surface detail. Six documented manual recipes cover Straight, Curved, Forked, Snapped, Weathered and Debarked/Splintered looks. They are parameter combinations, not six preset buttons or six included Unity models.
The package includes the editable Blender source, documentation, 3 Unity example prefabs/FBXs, three LODs per example, static mesh colliders, URP Lit materials, 2048 x 2048 baked maps and one URP demo scene. The three examples represent two base branch configurations and one additional low-bark surface/geometry variation. The variant has its own mesh and materials.
Creating new Unity assets uses the documented native/manual duplicate, convert, UV, Cycles bake, channel-pack, LOD and FBX export workflow. No customer helper add-on or one-click bake/export tool is included. Blender nominal length is 0.25-2.0 m and basal diameter 0.018-0.14 m, keeping length at least four times diameter; curved and forked mesh bounds differ from those nominal inputs.
Tested on Windows with Blender 5.1.1 and Unity 6000.3.10f1 / URP 17.3.0. Blender is installed separately. The supplied setup supports URP only; Built-in and HDRP materials are absent. Minimum supported versions and other platforms are not established.
Generic small deadwood has coarser ends and collars at Detail 8; fine fibres mainly use normal relief. Full trees, species-specific bark and advanced hollow trunks are absent. Lower LODs reuse LOD0 normal approximations. Static non-convex colliders require a suitable convex replacement for dynamic physics.
Gallery media are labeled by application. Blender views and additional generator/export demonstrations are distinguished from included Unity examples.