Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $69.98. The latest store price is $69.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $69.99 | Latest store price | |
| $69.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Fast Play Mode Safety Guard
- Tools, Systems & Learning > Development Tools & Automation
Unity’s Enter Play Mode Options can dramatically reduce iteration time by disabling Domain Reload. The problem is that static fields, singleton instances, event subscribers, cached objects, collections, and initialization flags can survive between Play Mode runs. This can create confusing bugs where your game behaves differently after the first test, even though nothing obvious changed.
Fast Play Mode Safety Guard gives you a clear safety report before you rely on faster Play Mode settings. It scans your compiled project code, finds risky static state, explains why each issue matters, and suggests practical reset patterns you can use to make your project safer.
The tool is built for developers who want faster iteration, but do not want to blindly disable Domain Reload and hope everything still works. Instead of guessing, you get a readable report that shows which static members are unsafe, which ones need review, and which ones are already handled.
You can use the editor window to scan your project, review risk severity, inspect explanations, ignore false positives, mark handled items, generate reset stubs, export JSON reports, and run a Double Play test to check whether static state persists at runtime.
This is especially useful for projects with managers, singletons, service locators, static events, event buses, cached references, ScriptableObject references, initialization flags, large codebases, or asmdef-heavy project structures.
Fast Play Mode Safety Guard does not promise magic. It gives you a practical checklist for making Fast Play Mode safer, cleaner, and easier to adopt.