EntityEngine ECS – Lightweight Hybrid ECS for Unity
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $77.99. The latest store price is $77.99, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $77.99 | Latest store price | |
| $77.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $149.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $104.99 | Unity New Release Discount 2026-06-11 2026-06-25 | |
| $104.99 | Unity New Release Discount 2026-06-11 2026-06-25 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About EntityEngine ECS – Lightweight Hybrid ECS for Unity
- Tools, Systems & Learning > Development Tools & Automation
The package uses a hybrid storage model:
- components used by active ECS systems are stored in archetype chunks for efficient iteration
- components that are not part of active system queries can remain in sparse stores for flexibility
This approach helps balance runtime performance, ease of use, and clean project structure.
EntityEngine ECS allows you to:
- create and manage entities with struct components
- organize gameplay logic into reusable systems
- iterate efficiently over matched component sets
- add and remove components dynamically
- react to component add/remove events through lifecycle hooks
- generate a component resolver in the Unity Editor
The package is customizable and suitable for many project types, including:
- action games
- strategy games
- simulation games
- sandbox systems
- AI-heavy gameplay
- combat and status effect systems
- custom gameplay frameworks
Because the full source code is included, the framework can also be extended or adapted for project-specific architecture.