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EntityEngine ECS – Lightweight Hybrid ECS for Unity preview
Unity

EntityEngine ECS – Lightweight Hybrid ECS for Unity

By AxionGameEngine

$77.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $77.99. The latest store price is $77.99, matching the lowest recorded price shown here.

Recorded prices for EntityEngine ECS – Lightweight Hybrid ECS for Unity 5 price observations from Jun 11, 2026 to Oct 31, 2026. Lowest recorded price $77.99. Exact dates and prices are listed below. $0.00 $75.00 $149.99 Jun 11, 2026: $104.99. Unity New Release Discount 2026-06-11 2026-06-25 Jun 11, 2026: $104.99. Unity New Release Discount 2026-06-11 2026-06-25 Jun 19, 2026: $149.99. Unity First Price 2026-06-19 2026-06-26 Sep 5, 2026: $77.99. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $77.99. Latest store price Jun 11, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$77.99Latest store price
$77.99Unity Permanent Decrease 2026-09-05 2026-09-12
$149.99Unity First Price 2026-06-19 2026-06-26
$104.99Unity New Release Discount 2026-06-11 2026-06-25
$104.99Unity New Release Discount 2026-06-11 2026-06-25

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About EntityEngine ECS – Lightweight Hybrid ECS for Unity

  • Tools, Systems & Learning > Development Tools & Automation
EntityEngine ECS is a lightweight, source-included Entity Component System framework for Unity. It is designed for developers who want a practical ECS architecture without the complexity of larger frameworks.

The package uses a hybrid storage model:
- components used by active ECS systems are stored in archetype chunks for efficient iteration
- components that are not part of active system queries can remain in sparse stores for flexibility

This approach helps balance runtime performance, ease of use, and clean project structure.

EntityEngine ECS allows you to:
- create and manage entities with struct components
- organize gameplay logic into reusable systems
- iterate efficiently over matched component sets
- add and remove components dynamically
- react to component add/remove events through lifecycle hooks
- generate a component resolver in the Unity Editor

The package is customizable and suitable for many project types, including:
- action games
- strategy games
- simulation games
- sandbox systems
- AI-heavy gameplay
- combat and status effect systems
- custom gameplay frameworks

Because the full source code is included, the framework can also be extended or adapted for project-specific architecture.

Unity price last checked .

Prices and availability may change.