Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.49. The latest store price is $34.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price | |
| $34.99 | Unity First Price 2026-10-02 2026-10-02 | |
| $24.49 | Unity New Release Discount 2026-10-02 2026-10-16 | |
| $24.49 | Unity New Release Discount 2026-10-02 2026-10-16 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy UI Toolkit Inspector
- Tools, Systems & Learning > Development Tools & Automation
Change Review, Not Just Live Edit
Every edit made in Play Mode is logged. When you stop testing, a review window proposes exactly where each change belongs—an existing USS class, a new class, or the source file—showing the exact code before anything is written.
Full In-Game Overlay
A draggable, resizable panel gives you a virtualized hierarchy tree, a vector box‑model gizmo, and a style/attribute editor covering 88 properties across 14 sections. Full undo/redo, multi‑selection editing, and one‑click USS export are included.
Remote Debugging From the Editor
Connect to a standalone build on another device or PC directly from Unity Editor, using a lightweight TCP/UDP protocol with one‑click discovery. The same 88 properties, picker, undo/redo, and features are available inside the Editor.
Works Anywhere UI Toolkit Does
Use it for menus, HUDs, or UI Builder‑driven interfaces. Supports PC keyboard/mouse, mobile touch, and gamepad. Requires the Input System package (installed automatically).
Built to Stay Out of Your Frame Budget
Hot paths use pooled buffers and ref/out structs to avoid per‑frame allocations, so profiling UI won’t introduce the stutter you’re trying to diagnose.