Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price | |
| $5.99 | Unity Permanent Decrease 2026-07-15 2026-07-22 | |
| $6.99 | Unity Permanent Decrease 2026-06-30 2026-07-07 | |
| $7.99 | Unity First Price 2026-06-27 2026-07-04 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy Notes - Scene Notes, Tasks & Team Annotations
- Tools, Systems & Learning > Development Tools & Automation
You spot a broken prop, a placeholder that needs replacing, a spawn point that feels wrong. Three days later you're staring at the same scene trying to remember what it was.
Easy Notes turns the Unity SceneView into a review board. Drop a note next to the problem, pin a task to the GameObject itself, and everything stays where you left it — searchable, filterable, and visible right where the work is.
KEY FEATURES
Pin notes to GameObjects - move the object, the note follows. Link lines show what belongs to what.
Notes and tasks in one list - states, importance levels, tags, comments, and full undo/redo.
Built for version control - per-author files mean no merge conflicts. Your notes are never overwritten by a teammate's.
Readable at any distance - cards expand on hover, collapse to labeled dots at range, and fade instead of vanishing behind geometry.
Search and filter everything - by category, state, author, assignee, or tag.
Nothing ships with your game - notes are editor-only ScriptableObjects. Zero runtime cost, zero GameObjects in your scene.
HOW IT WORKS
Your notes live with your project, not on someone else's server. No account, no subscription, no sync service to configure — if your team already uses Git or Unity Version Control, Easy Notes works the moment you import it. Teammates see your notes when they pull, the same way they see your code.
COMPATIBILITY
Unity 6 or newer. All render pipelines (URP sample included). Windows, macOS, and Linux editors.