Easy Design - Editor Level Design Tool
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $24.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity Permanent Increase 2026-09-05 2026-09-12 | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy Design - Editor Level Design Tool
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Easy Design was built while making my own game. Every mode exists because I needed it while dressing real scenes, not because it looked good on a feature list.
What you get
Place — seven placement strategies, from single-click to freehand brushing and bucket fill. Grid snap, surface snap with slope alignment, and a live ghost preview so you see the result before you commit.
Build — Wall mode chains modular pieces, snaps to floor edges, and turns corners on its own with the right corner piece picked for you. On uneven ground it follows the slope and closes the gaps.
Drop — Physics mode pours props with real physics instead of snapping them. Hold to pour a stream, aim the throw, and lock anything that shouldn't move. (Experimental)
Distribute — Path follows a curve and can branch into a tree, Shape arranges polygons and circles, Array fills grids, Scatter spreads prefabs across a region you draw. All four support weighted multi-prefab pools with reproducible seeds.
Edit — select in bulk with regex and tag filters, then extend, mirror, randomize, or replace. Break a mesh into pieces with Fracture and blow them apart. (Experimental) Turn any scene object into a prefab, or stamp it without converting at all.
Move — a single transform layer (A/D/S) works the same in every mode. Tap to step, hold to transform freely. Axis lock, group or individual pivot, no inspector roundtrips. Every shortcut is remappable from Edit > Shortcuts.
Write — turn a .ttf font into 3D letters. Convert the font once, then place and edit text in the scene; letters stay separate objects ready for your own animation, or merge into a single mesh.
Walk — walk your scene in first person without entering Play mode. Check sightlines, doorway widths and prop scale from eye level, then carry on editing exactly where you left off. Nothing is added to your scene.
Browse — stop memorising folder trees. Build your own catalogs, fill them with prefabs, models, groups or whole folders, and find an asset by what it is instead of where it lives. Folders stay linked, so new art shows up in the catalog on its own. Search, favorites, native .fbx/.obj support, and a detail panel with a 3D preview for editing groups, weights and WallSet roles.
Everything runs in the Scene view. Full undo support throughout. Editor-only — no runtime overhead, no dependencies.