Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.50. The latest store price is $35.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price | |
| $35 | Unity First Price 2026-06-19 2026-06-26 | |
| $24.50 | Unity New Release Discount 2026-06-08 2026-06-22 | |
| $24.50 | Unity New Release Discount 2026-06-08 2026-06-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dynamic Resolution 3 (For URP)
- Tools, Systems & Learning > Game Templates & Systems
Dynamic Resolution is a well proven system that helps you regain performance by tracking your game's frametime and engaging subtle resolution adjustments to maintain your performance target, DR3 takes that core experience and builds upon every aspect to enhance the user experience, it is a brand new rewrite aimed to deliver the following:
- Frictionless setup, all you have to do is add DR3 and tick a check box and that's it, we pride ourselves on the simplicty of our tools by not overwhealming our users with unnecessary onboarding steps.
- Simplicity doesn't come at the cost of reduced customization, in fact DR3 offers more settings than ever for those of you who want more granular control.
- New backend, DR3 is built upon a new Unity Frametimings Manager API which is more modern and allows us to offer more settings and more potential for new novel features in the future*.
- New quadric scaling engine which aims to maintain your performance target with the least amount of resolution changes.
- New FPS lock that requires no headroom to operate, your performance target now matches your FPS lock exactly.
For new users what is Dynamic Resolution:
- It helps you maintain your performance target by automatically reducing/increasing internal resolution based on the load of the scene.
- And uses upscalers like FSR 1 and STP to reconstruct low res frames to be more close to the native rendition of the game, the result is more performance while maintaining good visual quality.
* While we cannot promise new features in the future, we do hope and intend to bring new exciting ideas to DR3.
- Frictionless setup, all you have to do is add DR3 and tick a check box and that's it, we pride ourselves on the simplicty of our tools by not overwhealming our users with unnecessary onboarding steps.
- Simplicity doesn't come at the cost of reduced customization, in fact DR3 offers more settings than ever for those of you who want more granular control.
- New backend, DR3 is built upon a new Unity Frametimings Manager API which is more modern and allows us to offer more settings and more potential for new novel features in the future*.
- New quadric scaling engine which aims to maintain your performance target with the least amount of resolution changes.
- New FPS lock that requires no headroom to operate, your performance target now matches your FPS lock exactly.
For new users what is Dynamic Resolution:
- It helps you maintain your performance target by automatically reducing/increasing internal resolution based on the load of the scene.
- And uses upscalers like FSR 1 and STP to reconstruct low res frames to be more close to the native rendition of the game, the result is more performance while maintaining good visual quality.
* While we cannot promise new features in the future, we do hope and intend to bring new exciting ideas to DR3.