Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price |
About Dialogue Graph
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
Interactive medium, and particularly video games is the most popular form of entertainment, and that often entails narrating the most immersive stories, unexpected plot twists, surprising players with the length and depth of the experience, the freedom of choice through branching narratives, and so much more. We designed Dialogue Graph to deliver exactly that, in a form that is both intuitive visually, and API friendly so you can integrate it effortlessly into your games.
On the visual front, Dialogue Graph relies on a node-based interface to author your dialogue:
Dialogue Node takes statements as inputs, and can be linked together to create a flow of conversation.
Dynamic Choices each Dialogue Node can take one or more choice answers, from which you can branch the conversation and create different paths for the player to choose from.
Action Node can be configured to notify the developer to take action in the API, so dialogue can be more than just text, and extends to whatever gameplay action you want to create.
Node Groups an easy way to organize your dialogue graphs by grouping one or more nodes under a title.
Multi-Language support lets you quickly add a new language and write in the translation of the dialogue in the same node structure.
Runtime UI Dialogue Graph ships with a fully functional Runtime UI integration, taking the burden of coding UI logic from developers. A pre-made UI system that abstracts a ton of implementation code and gives you a UI with up to 4 modular choice answers.
Playable Quest Demo what better way to learn than see Dialogue Graph in action, with update 1.1.0 we added a playable demo to showcase a full implementation.
On the visual front, Dialogue Graph relies on a node-based interface to author your dialogue:
Dialogue Node takes statements as inputs, and can be linked together to create a flow of conversation.
Dynamic Choices each Dialogue Node can take one or more choice answers, from which you can branch the conversation and create different paths for the player to choose from.
Action Node can be configured to notify the developer to take action in the API, so dialogue can be more than just text, and extends to whatever gameplay action you want to create.
Node Groups an easy way to organize your dialogue graphs by grouping one or more nodes under a title.
Multi-Language support lets you quickly add a new language and write in the translation of the dialogue in the same node structure.
Runtime UI Dialogue Graph ships with a fully functional Runtime UI integration, taking the burden of coding UI logic from developers. A pre-made UI system that abstracts a ton of implementation code and gives you a UI with up to 4 modular choice answers.
Playable Quest Demo what better way to learn than see Dialogue Graph in action, with update 1.1.0 we added a playable demo to showcase a full implementation.