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Price history
Lowest recorded standalone price: $20. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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Last three months, in USD. Bundle prices cover the whole package.
About Depth Shadows - 3D shadows for AR
- Art & Visuals > VFX
Depth Shadows AR renders realistic depth-based contact shadows for your project. It is built with Augmented Reality in mind, and also works great with non-AR projects.
Depth Shadows AR does not rely on Unity's shadow rendering, which can be fully disabled. It uses an optimized pipeline to render a fast depth image of the plane that needs shadows, and renders it with custom shaders.
Depth Shadows AR can be used for any application, including non-AR projects!
Features
Render performant and realistic depth-based shadows
Faster than URP shadows
Customizable soft shadows
Designed for Augmented Reality applications/games
Customizable visuals
Scalable shadow receiving plane
AR Light Estimation and Directional Light Rotation support
Compatible with Vulkan, OpenGLES3, DX11, DX12, and Metal
Compatible with all Render Pipelines (BiRP, URP, HDRP)
Compatible with Forward, Forward+, Deferred, and Deferred+ rendering
Depth Shadows currently only works with a directional light. Spot light support is on the roadmap for v2.
This technique is used in major games, like Pokemon Go, and is now available to you in all your projects!
Depth Shadows AR does not rely on Unity's shadow rendering, which can be fully disabled. It uses an optimized pipeline to render a fast depth image of the plane that needs shadows, and renders it with custom shaders.
Depth Shadows AR can be used for any application, including non-AR projects!
Features
Render performant and realistic depth-based shadows
Faster than URP shadows
Customizable soft shadows
Designed for Augmented Reality applications/games
Customizable visuals
Scalable shadow receiving plane
AR Light Estimation and Directional Light Rotation support
Compatible with Vulkan, OpenGLES3, DX11, DX12, and Metal
Compatible with all Render Pipelines (BiRP, URP, HDRP)
Compatible with Forward, Forward+, Deferred, and Deferred+ rendering
Depth Shadows currently only works with a directional light. Spot light support is on the roadmap for v2.
This technique is used in major games, like Pokemon Go, and is now available to you in all your projects!
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