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Colony & Settlement Kit - Jobs, Work Priorities & Needs preview
Unity

Colony & Settlement Kit - Jobs, Work Priorities & Needs

By Faven Games

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.

Recorded prices for Colony & Settlement Kit - Jobs, Work Priorities & Needs 4 price observations from Jul 30, 2026 to Oct 31, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jul 30, 2026: $24.99. Unity First Price 2026-07-30 2026-08-06 Jul 30, 2026: $17.48. Unity New Release Discount 2026-07-30 2026-08-06 Jul 30, 2026: $17.48. Unity New Release Discount 2026-07-30 2026-08-06 Oct 31, 2026: $24.99. Latest store price Jul 30, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$17.48Unity New Release Discount 2026-07-30 2026-08-06
$17.48Unity New Release Discount 2026-07-30 2026-08-06
$24.99Unity First Price 2026-07-30 2026-08-06

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Colony & Settlement Kit - Jobs, Work Priorities & Needs

  • Art & Visuals > UI & GUI
The hard part of a colony sim is not the art, it is the workers: who does what first, who hauls, who eats, why is everyone idle. This kit ships that layer working.

Designate trees and rocks, place blueprints and stockpiles, set each colonist's priorities on a work table. They claim jobs, haul materials, build, run crafting bills, eat when hungry, sleep in beds and break when miserable. Deterministic grid simulation, driven from your own visuals: 2D, 3D, any pipeline.

What it does
- Job board with per-colonist priorities (1 first, 4 last, off)
- Hauling into filtered stockpiles, with reservations (no double-grab)
- Blueprint construction with material delivery
- Crafting stations with make-count / make-until-have / forever bills
- Hunger, energy, recreation, mood and mood breaks; beds
- Built-in A* pathfinding; jobs resume when a wall opens
- JSON save/load, PlayerPrefs or file, or your own store
- Drop-in uGUI screen built in code (map, HUD, work table), no prefabs
- Workforce Planner: forecast idle time and starvation before balancing

What's included
- Full C# source, IMGUI demo scene and uGUI demo
- Setup window, config validation, live inspector
- Documentation inside the package

Requirements
- Unity 2021.3 or newer. No packages, no SDKs, no TextMeshPro.

Unity price last checked .

Prices and availability may change.