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Collect Me | Collect-a-thon/ Coin Collection Framework preview
Unity

Collect Me | Collect-a-thon/ Coin Collection Framework

By Golem Kin Games

Current price
$9.99
Lowest recorded
$9.99
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Price history

Lowest recorded standalone price: $9.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Collect Me | Collect-a-thon/ Coin Collection Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $5.00 $9.99 Aug 8, 2026 Nov 8, 2026
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About Collect Me | Collect-a-thon/ Coin Collection Framework

  • Tools, Systems & Learning > Game Templates & Systems
Collect Me is a powerful and easy-to-use item collection system for Unity games, perfect for games with different item collection mechanics, from simple to complex. This system is ideal for any genre that requires item tracking, including adventure, RPGs, casual mobile games, and more. Features: Multiple Collection Modes: Simple Mode: Track collected items using unique IDs. Collectathon Mode: Track items by category and value for more complex collection systems. Scene-Based Collection: Track collected items across different scenes with automatic save and load functionality. Prefabs for Fast Integration: Comes with ready-to-use prefabs for easy setup of items in your game scenes. Demo Scenes: Includes demo scenes showcasing both Simple Mode and Collectathon Mode to help you quickly understand and implement the system. UI Integration: Easily connect the collection system with your UI to display collected items, their values, and totals. Event System: Utilize events to trigger custom actions when items are collected or removed. Automatic Saving and Loading: Uses Unity's PlayerPrefs to store collected data, which can be easily extended for other storage methods. What's Included: Prefabs: Ready-made prefabs to help you get started quickly. Demo Scenes: Example scenes to showcase how the system works, including UI integration and collection mechanics in both modes. Full Source Code: Easily customizable C# code, well-structured and documented. README Documentation: Full API reference and examples to guide you through setting up and using the system. Ideal For: Adventure games, RPGs, and any game that involves item collection mechanics. Casual games where players collect various items with increasing values. Developers looking for a customizable and scalable solution for item tracking. With CollectMeManager, you can effortlessly manage item collection, display data to your players, and save progress across scenes without hassle. It’s a must-have for any Unity game that uses collection mechanics!

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