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Camera Object Fader preview
Unity

Camera Object Fader

By Quick Setup

Current price
$4.99
Lowest recorded
$4.99
2 likes
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Price history

Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Camera Object Fader Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $2.50 $4.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Camera Object Fader

Camera Object Fader is a visibility management system intended to solve the problem of camera occlusion in 3D environments automatically. Using optimized, non-allocating physics checks, Camera Object Fader fades occluding geometry to a semi-transparent state, allowing the player to always keep track of their character. High-Performance Detection: Uses optimized RaycastNonAlloc and SphereCastNonAlloc physics to detect obstructions without generating garbage. Smooth Fading System: Implements alpha interpolation for smooth transitions, avoiding jarring visual pops when objects appear or disappear. Distance-Based Scaling: Features a dynamic alpha mode where transparency scales based on how close the obstruction is to the camera, creating a more cinematic and natural feel. Multi-Target Support: Can track multiple targets simultaneously; if any object blocks the view to any of the targets, it will trigger the fade. UnityEvent Callbacks: Built-in events for onObstructionStart and onObstructionEnd, allowing you to easily trigger sound effects, UI changes, or other game logic. Automated Workflow: Automatically handles component assignment and material caching, requiring zero manual work for your environment objects. Flexible Exclusion System: Tag Filtering: Ignore objects based on Unity tags. Object List: Manually exclude specific GameObjects. FaderIgnore Component: A plug-and-play component to mark any object as non-fadeable instantly.

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