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Price history
Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Camera Object Fader
Camera Object Fader is a visibility management system intended to solve the problem of camera occlusion in 3D environments automatically. Using optimized, non-allocating physics checks, Camera Object Fader fades occluding geometry to a semi-transparent state, allowing the player to always keep track of their character. High-Performance Detection: Uses optimized RaycastNonAlloc and SphereCastNonAlloc physics to detect obstructions without generating garbage. Smooth Fading System: Implements alpha interpolation for smooth transitions, avoiding jarring visual pops when objects appear or disappear. Distance-Based Scaling: Features a dynamic alpha mode where transparency scales based on how close the obstruction is to the camera, creating a more cinematic and natural feel. Multi-Target Support: Can track multiple targets simultaneously; if any object blocks the view to any of the targets, it will trigger the fade. UnityEvent Callbacks: Built-in events for onObstructionStart and onObstructionEnd, allowing you to easily trigger sound effects, UI changes, or other game logic. Automated Workflow: Automatically handles component assignment and material caching, requiring zero manual work for your environment objects. Flexible Exclusion System: Tag Filtering: Ignore objects based on Unity tags. Object List: Manually exclude specific GameObjects. FaderIgnore Component: A plug-and-play component to mark any object as non-fadeable instantly.
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