Unity
Camera Collision | Wall Camera Avoidance/ Camera Collision System & Framework
- Current price
- $6.99
- Lowest recorded
- $6.99
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Lowest recorded standalone price: $6.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Camera Collision | Wall Camera Avoidance/ Camera Collision System & Framework
A lightweight and versatile solution designed to prevent your camera from clipping through walls and obstacles. CameraCollision seamlessly integrates into your project with powerful features and an intuitive workflow.
With support for Automatic and Programmatic integration modes, it offers flexibility for any camera system. Use it to handle collision detection automatically or programmatically adjust positions via your custom scripts.
Key Features:
Obstacle Detection: Prevents camera clipping into objects using SphereCast-based collision detection.
Smooth Position Adjustment: Transitions naturally to collision-free positions with customizable smoothing.
Two Integration Modes: Automatic Mode handles collision avoidance directly for quick integration. Programmatic Mode allows dynamic collision adjustment from custom scripts.
Flexible Configuration: Customize collision radius, layers, and offsets to suit your game environment.
Focus Point Support: Automatically uses the camera's parent or assigns a specific focus point for precision control.
Seamless Integration: Works with third-party camera controllers or your own custom scripts.
Debug Tools: Visualize collision detection and offsets in the Unity Editor with Gizmos.
Setup Workflow:
Attach the CameraCollision script to your camera GameObject. Choose Automatic mode for built-in handling or Programmatic mode for script-controlled adjustments. Configure the settings in the Inspector to define collision radius, smoothing, layers, and offsets. Call GetAdjustedPosition() in custom scripts during Programmatic mode to dynamically correct your camera position.
With support for Automatic and Programmatic integration modes, it offers flexibility for any camera system. Use it to handle collision detection automatically or programmatically adjust positions via your custom scripts.
Key Features:
Obstacle Detection: Prevents camera clipping into objects using SphereCast-based collision detection.
Smooth Position Adjustment: Transitions naturally to collision-free positions with customizable smoothing.
Two Integration Modes: Automatic Mode handles collision avoidance directly for quick integration. Programmatic Mode allows dynamic collision adjustment from custom scripts.
Flexible Configuration: Customize collision radius, layers, and offsets to suit your game environment.
Focus Point Support: Automatically uses the camera's parent or assigns a specific focus point for precision control.
Seamless Integration: Works with third-party camera controllers or your own custom scripts.
Debug Tools: Visualize collision detection and offsets in the Unity Editor with Gizmos.
Setup Workflow:
Attach the CameraCollision script to your camera GameObject. Choose Automatic mode for built-in handling or Programmatic mode for script-controlled adjustments. Configure the settings in the Inspector to define collision radius, smoothing, layers, and offsets. Call GetAdjustedPosition() in custom scripts during Programmatic mode to dynamically correct your camera position.
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