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Building Architect preview
Unity

Building Architect

By Blackant Master Studio

Current price
$69.99
Lowest recorded
$69.98
3 likes
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Price history

Lowest recorded standalone price: $69.98. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Building Architect Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $35.00 $69.99 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Building Architect

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Buildings & Infrastructure
Building Architect is a fully modular exterior building generator designed for artists, level designers, and technical creators who want fast, flexible, and reliable procedural architecture inside Unity. With a clean and intuitive workflow, you can generate complete buildings including walls, floors, facades, sloped roofs, flat roofs, and roof props in a simple click. Every change updates instantly in the editor, making iteration fast and enjoyable. The system is built around a robust modular architecture: each building is assembled from interchangeable prefabs, allowing you to plug in your own assets, materials, and styles. Whether you are creating realistic cities, stylized environments, or prototype layouts, Building Architect adapts to your pipeline. Key Features: procedural generation - Buildings Generate instantly floors, roof types, or design settings in 1 click. Modular prefab-based architecture - Plug in your own wall modules, windows, doors, roof tiles, and props. Complete roof system - Sloped roofs with multi-row logic, Flat roofs with edge and center modules, Fully functional roof prop placement for both modes. Facade generation - Automatic placement of windows, doors, shops, and decorative elements with symmetry options. Captured facade plans - Lock and reuse facade layouts across floors or entire buildings. Artist-friendly controls - Width, length, floors, symmetry, roof mode, and design presets all editable in realtime. Clean hierarchy and optimized structure - Generated buildings are organized, readable, and ready for further editing or export. Use Cases: Open-world cities, Stylized towns and villages, Prototyping and level blockouts, Architectural visualization, Procedural content tools, Game-ready modular environments. Building Architect gives you the speed of procedural generation with the control of handcrafted assets. Performance-ready architecture: Generated buildings follow a clean, modular hierarchy that works seamlessly with Unity occlusion culling, frustum culling, and LOD systems.

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