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Build Quality Toolkit for Unity preview
Unity

Build Quality Toolkit for Unity

By Kevin Bjorvand

$79.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $79.98. The latest store price is $79.99.

Recorded prices for Build Quality Toolkit for Unity 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $79.98. Exact dates and prices are listed below. $0.00 $40.00 $79.99 Jun 20, 2026: $79.98. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $79.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79.99Latest store price
$79.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Build Quality Toolkit for Unity

  • Tools, Systems & Learning > Development Tools & Automation
Build Quality Toolkit for Unity is a suite of three Editor tools that prevents common “late in the cycle” problems:

- Build size regressions that slip into releases
- Import setting drift across textures, audio, and models
- Third-party license and credits compliance work turning into a last-minute scramble

1) Build Size Guard: Track Changes and Enforce Limits

Automatically records build size snapshots per target, compares any two builds, shows exactly what changed, and can enforce size budgets locally and in CI.

2) Import Settings Validator & Fix

Define import standards once (rules + Unity Presets), then automatically validate and correct Textures, Audio, and Models on import or via full-project scans. Includes dry-run, explain view, and reporting.

3) Third-Party Notices & Credits: License Compliance

Scans your project for third-party components, surfaces UNKNOWN items (no silent guessing), and exports deterministic, release-ready compliance files:

- THIRD_PARTY_NOTICES.txt
- CREDITS.md
- compliance-manifest.json

Typical workflow

1. Run your normal builds and imports.
2. Investigate issues in minutes (what grew, what drifted, what is UNKNOWN).
3. Export reports and enforce standards gradually (warn first, then fail builds in CI).

Unity price last checked .

Prices and availability may change.