Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-09-24 2026-09-24 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About BlendShape QuickEdit
- Tools, Systems & Learning > Development Tools & Automation
Take control of complex blend shapes without fighting the default Unity inspector.
BlendShape QuickEdit is a focused Unity Editor extension designed to make working with Skinned Mesh Renderer blend shapes faster and easier.
Whether you're editing facial expressions, character customization, eye controls, phonemes, corrective shapes, or large character rigs, BlendShape QuickEdit gives you a searchable and organized interface for managing blend-shape values.
Instead of scrolling through long lists of sliders, quickly find the exact blend shape you need and make adjustments from a dedicated Editor window.
Features
- Search blend shapes instantly by name
- Edit blend-shape weights with responsive sliders
- Favorite frequently used blend shapes
- Filter left and right blend shapes
- Automatically group shapes using naming prefixes
- Adjustable blend-shape weight range
- Reset individual blend shapes
- Reset all currently visible blend shapes
- Copy and paste blend-shape values by name
- Follow the currently selected Skinned Mesh Renderer
- Undo and Redo support
- Scrollable and resizable Editor interface
- Skinned Mesh Renderer context-menu shortcut
- Clean custom Editor styling
- No third-party dependencies
- No runtime overhead
Great For
BlendShape QuickEdit is useful for:
- Character creators
- Facial animation
- Eye and eyelid controls
- Lip-sync setup
- Expression editing
- Character customization
- Corrective blend shapes
- VR avatars
- NPC creation
- Large character rigs
Simple Workflow
1. Select a GameObject containing a Skinned Mesh Renderer.
2. Open BlendShape QuickEdit.
3. Search or filter the available blend shapes.
4. Adjust the values you need.
5. Continue working without digging through the standard inspector.
BlendShape QuickEdit is built to stay out of your way and improve one specific workflow: working with blend shapes quickly.
Compatibility
Designed for modern Unity versions, including Unity 6.
No external packages or third-party frameworks are required.