Unity
Binoculars | Realistic Binocular System / Binocular System & Framework
- Current price
- $6.99
- Lowest recorded
- $6.99
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Price history
Lowest recorded standalone price: $6.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Binoculars | Realistic Binocular System / Binocular System & Framework
- Art & Visuals > UI & GUI
The Advanced Binocular Controller is a Unity asset designed to simulate binocular functionality in your games. With smooth zoom, target detection, customizable HUD integration, and immersive visual and audio effects, it is the perfect tool for adding professional-grade binocular mechanics to your project.
Key Features
1. Smooth Zooming
Adjustable zoom levels using mouse scroll. Configurable zoom speed and field-of-view range for precise control. Dynamic transitions for activating and deactivating binoculars.
2. Target Detection
Raycast-based detection system for accurate targeting. Displays target distance and name dynamically on the HUD. Supports customizable layers for detected objects.
3. Dynamic HUD Integration
TextMesh Pro-powered UI for displaying zoom level, distance to target, and target name. Fully customizable to match your game's style.
4. Binocular Activation
Toggle binoculars using the right mouse button. Smooth FOV transitions for a realistic experience. Unity Events for custom actions during activation and deactivation.
5. Visual and Audio Effects
Scrolling crosshair effect for added immersion. Customizable audio clips for toggling binoculars.
6. Intuitive Editor
Custom inspector with collapsible sections for better organization. Built-in tooltips and validation to ensure smooth setup.
How It Works
Activation: Hold the right mouse button to activate the binoculars. Release the button to deactivate. Smooth transitions ensure seamless gameplay.
Zoom: Use the mouse scroll to zoom in and out while binoculars are active. HUD dynamically displays the current zoom level.
Target Detection: The raycast system detects objects within the specified range and layer. Displays distance and name of detected targets on the HUD.
Use Cases
Tactical military games. Wildlife exploration simulators. Open-world games with scouting or targeting mechanics. Sniper or long-range vision systems.
Key Benefits
Immersive Gameplay: Smooth transitions and dynamic HUD create a realistic experience. Customizable: Easily modify settings to match your game's needs. Performance-Friendly: Optimized raycasting and UI systems ensure smooth performance. Developer-Friendly: Includes a detailed custom inspector, tooltips, and documentation.
Key Features
1. Smooth Zooming
Adjustable zoom levels using mouse scroll. Configurable zoom speed and field-of-view range for precise control. Dynamic transitions for activating and deactivating binoculars.
2. Target Detection
Raycast-based detection system for accurate targeting. Displays target distance and name dynamically on the HUD. Supports customizable layers for detected objects.
3. Dynamic HUD Integration
TextMesh Pro-powered UI for displaying zoom level, distance to target, and target name. Fully customizable to match your game's style.
4. Binocular Activation
Toggle binoculars using the right mouse button. Smooth FOV transitions for a realistic experience. Unity Events for custom actions during activation and deactivation.
5. Visual and Audio Effects
Scrolling crosshair effect for added immersion. Customizable audio clips for toggling binoculars.
6. Intuitive Editor
Custom inspector with collapsible sections for better organization. Built-in tooltips and validation to ensure smooth setup.
How It Works
Activation: Hold the right mouse button to activate the binoculars. Release the button to deactivate. Smooth transitions ensure seamless gameplay.
Zoom: Use the mouse scroll to zoom in and out while binoculars are active. HUD dynamically displays the current zoom level.
Target Detection: The raycast system detects objects within the specified range and layer. Displays distance and name of detected targets on the HUD.
Use Cases
Tactical military games. Wildlife exploration simulators. Open-world games with scouting or targeting mechanics. Sniper or long-range vision systems.
Key Benefits
Immersive Gameplay: Smooth transitions and dynamic HUD create a realistic experience. Customizable: Easily modify settings to match your game's needs. Performance-Friendly: Optimized raycasting and UI systems ensure smooth performance. Developer-Friendly: Includes a detailed custom inspector, tooltips, and documentation.
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