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Battleships | Battleship / Turn Based Ship Destroy Game Template preview
Unity

Battleships | Battleship / Turn Based Ship Destroy Game Template

By Golem Kin Games

Current price
$19
Lowest recorded
$19
10 likes
Battleships | Battleship / Turn Based Ship Destroy Game Template preview 1 1 / 5

Price history

Lowest recorded standalone price: $19. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Battleships | Battleship / Turn Based Ship Destroy Game Template Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $9.50 $19.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Battleships | Battleship / Turn Based Ship Destroy Game Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Art & Visuals > 2D
  • Art & Visuals > UI & GUI
Dive into classic naval combat with the Classic Battleship Game for Unity! This fully-featured Battleship game asset offers a robust, grid-based gameplay experience with a blend of strategy and tactical AI-driven opponents. Players can place ships, strategize attacks, and witness dynamic feedback with each move. The system is highly customizable, making it perfect for developers looking to integrate Battleship-inspired mechanics into their own games or projects.

Key Features
- Grid-Based Gameplay: Intuitive 10x10 grid layout for ship placement and attacks, with a separate player and AI grid for strategic gameplay.
- Custom Ship Placement: Players can choose from multiple ship sizes and directions, using visual cues to validate ship placement on the grid.
- Strategic AI Opponent: Built-in AI system that makes random, yet strategic moves against the player, creating a balanced challenge.
- Missile Animations and Visual Feedback: Missile animations, hit/miss popups, and ship icons that update based on the current game state, adding polish to gameplay.
- Dynamic UI and Gameplay Events: Visual elements that enhance the player experience, including endgame panels, win/lose titles, and status updates.
- Comprehensive Inspector Controls: Easily customize various elements through serialized fields, ensuring a smooth development experience.

Usage and Setup
1. Place the Grid Prefabs: Drag and drop the grid prefabs for the player and AI into your scene. Use the inspector to set up cells and buttons as needed.
2. Configure Ship Prefabs: Customize ship prefabs, assign sprites for ship previews, and set ship lengths as per your design requirements.
3. Add Missile Animations: Set up missile start points and missile prefabs to visually represent attacks on the AI and player grids.
4. Customize AI Behavior: Modify AI settings via the inspector to create different difficulty levels.
5. Set Up the UI: Customize the UI elements like the status text, start button, end game panels, and reset options to align with your game's visual style.

Example Use Cases
- Classic Battleship Game: Add this asset to your project for a standalone Battleship experience, complete with customizable UI and win conditions.
- Strategic Mini-Game in Larger Projects: Integrate the Battleship game as a mini-game or hidden game mode in larger projects, offering players a break from main gameplay while enhancing game engagement.
- Educational Games: Use Battleship’s grid-based logic and visual feedback as a base for educational games focusing on math or problem-solving.

Package Contents
- Full Battleship game script with customizable inspector fields
- Grid-based UI elements for both player and AI
- Visual assets for ships, missiles, hit/miss feedback
- Comprehensive documentation and setup guide

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