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Analog Clock Controller preview
Unity

Analog Clock Controller

By CodeWee

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Analog Clock Controller 2 price observations from Oct 10, 2026 to Oct 31, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Oct 10, 2026: $19.99. Unity Permanent Increase 2026-10-10 2026-10-17 Oct 31, 2026: $19.99. Latest store price Oct 10, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Increase 2026-10-10 2026-10-17

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Analog Clock Controller

Bring your analog clocks to life with real-time or fully controllable in-game time. Analog Clock Controller animates hour, minute, and second hands on any analog clock model based on real or simulated time. Simply attach the component to a clock hand model (2D or 3D) with a properly configured pivot, and the controller handles smooth or step-based rotation automatically. Since clock models can have different rotation axes, you can freely select the rotation direction (+X, -X, +Y, -Y, +Z, -Z) for hands. The asset supports two time control modes: Real-Time Mode uses real-world UTC time with a configurable offset, allowing you to display local times from anywhere in the world. This mode updates in real time even in the Unity Editor without entering Play Mode. Simulation Mode defines a custom start time before Play. When the scene starts, the clock advances according to game time, with full support for time scaling, fast-forwarding, or reversing time. Time values can also be modified dynamically at runtime through scripts. An optional smooth second-hand motion or classic ticking (snap-per-second) behavior is included for visual authenticity. Key Features: Attach to any 2D or 3D analog clock model. Supports hour, minute, and second hands. Configurable rotation axis for hands (+X / -X / +Y / -Y / +Z / -Z). UTC-based real-time clock with customizable time zone offset. Real-time updates visible directly in the Unity Editor. Custom start time simulation mode for gameplay. Adjustable time scale (speed up, slow down, or reverse time). Runtime time control via C# scripting. Optional smooth or snapping second-hand movement. Lightweight, easy-to-integrate component workflow.

Unity price last checked .

Prices and availability may change.