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Profile-driven Unity zombie AI system with stealth detection, chase, crawling, combat, and ragdoll death.
By Leon Twemlow
9 favoritesA raymarched voxel engine for Unity providing real-time destructible environments with structural fracturing, voxel cone tracing GI, and volumetric lighting.
Blend Humanoid animations by body part, edit pose, preview the result, and bake polished new .anim clips directly inside Unity.
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