Tier 3
everything in lower tiers, plus:
62 assets
$31.79
Love/Hate
Give your game characters relationships and emotions that can update automatically in response to gameplay events.
Pegasus - Flythroughs for Unity 6
Pegasus - Flythroughs for Unity 6 is a path based driver / animation controller system for Unity 3D
Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics
Particle Dynamic Magic 2 is a dynamic decal, particle and spline creation & manipulation framework that allows creative, performant and unique control of particles & game objects in Unity.
Ambient Sounds - Interactive Soundscapes for Unity 6
Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your game
Modern Supermarket
3D PBR HD Supermarket / Grocery Store assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP version included ! This pack contains : Architecture Modular walls / floor / ceiling Modular vents Furniture Doors & Gates Shelves & Freezers Checkouts & Counters Signs & Lamps Products Breakfast / Sweets Condiments / Pastas Dairy / Cheese Frozen Fruits / Vegetables Meat / Seafood Liquors / Soft Drinks Pets / Animals Cleaning / Housekeeping Home / Decoration All prefabs comes in variants All materials comes with color/texture variations Each product comes in an "alone" version for convenience, and a "grouped" version for performance. Also includes : Example scene Scene with all prefabs and variants listed Presets for Post-Processing Custom Amplify shaders for : Liquid, Glass, and Tesselation / Displacement Models polygon count range from 100 to 10.000 triangles. Textures resolution range from 512x512 to 2048x2048 Made with Unity 2019.4 LTS Compatible Standard (Built-in) , and URP . A readme file is available for further details. Join the Discord for support or any question.
Modern Laboratory
3D PBR HD Laboratory realistic assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP and HDRP versions included ! This pack contains : Modular walls Modular ceiling pannels Modular furniture Modular vents & pipes Benchs & desks Cupboards & shelves Drawers & fridges Lamps & spots Computers & servers racks Vivariums & sinks Heavy machinery Microscopes & incubators Lasers & optics Plastic crates & bottles Garbage bins & bags Bonus alien specimens PBR materials Also includes : Example scene Scene with all prefabs and variants listed (+ 300) Presets for Post-Processing Polygon count range from 100 to 10.000 triangles Textures range from 512x512 to 2048x2048 Made with Unity 2019.4 LTS Compatible Standard (Built-in) , HDRP and URP . A readme file is available for further details. Join the Discord for support or any question.
Gaia for Unity 6
Gaia for Unity 6 is an introductory version of Gaia Pro VS - NOW includes BOTD biome package!
Create stunning game worlds and environments for console, desktop, mobile, switch & VR.
Gaia makes generating detailed landscapes, terrains and levels easy and fast. It saves you weeks and months of work so that you can focus on creating the gameplay that matters.
Gaia is used by over 200,000 game developers, and has been continually developed and constantly supported since its launch in 2015.
Why should you buy Gaia?
Outstanding value and NOW has BOTD biome integrated, with cool new lighting!
Assets and Content:
- Book of the Dead: Biome for Gaia Pro VS (please note that Gaia does not contain GTS)
Gaia gives you the workflow you prefer, from artist-driven to fully procedural, to deliver simple, fast, and pretty terra-forming, texturing, planting and placement for everything from low poly stylized through to high-end photo-realistic environments.
The benefits of Gaia include:
- intuitive rapid visual iteration
- longevity in the asset store - will always be supported
- customisable biomes to create any look you want
- reusable biomes on any terrain in any scene
- compatible, works with anything
Supports terrain, trees, grass, water and any other intricate biome you wish to create. Also works with GeNa roads and rivers to form a complete world creation platform, GTS for enhanced terrain rendering, and Ambient Sounds for beautiful soundscapes.
Gaia saves time, money, and frustration, by integrating what would typically be many expensive and complicated systems into one simple wizard-based system that automates the majority of the effort needed to make playable levels.
Gaia and Gaia Pro VS are used in education, defense, simulations, and games such as Zenith, Last Epoch, and Crowfall.
Easy workflow for rapid prototyping and iteration
- Select your world size, biome, and target platform
- Procedurally (or manually) generate your base terrain
- Procedurally texture, plant, and populate based on the biome you choose
- Optionally export versions of your world optimized for vr, mobile or MMO's
- Set your lighting, wind, water, controllers, culling, and post fx with a click
- Press play and explore your world
- Iterate as needed
Sample Biomes & Assets
Gaia for Unity 6 comes with a minimal set of sample assets to give you a sense of what Gaia does, and to help you to learn how to use them. This helps to keep the price and installation size down.
You can then choose your assets and customize the look and feel of your world to your taste, or you can upgrade to Gaia Pro VS for a much larger set of photogrametry-based assets and biomes.
In addition to the assets that come with Gaia, we are pleased to include sample assets from NatureManufacture, Synty Studios and 3D Forge.
With Gaia Version 4.2.0, we now include assets from the popular "Book of the Dead" Unity Demo to provide you a complete forest biome that you can spawn and use in your own projects.
Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines
Particle Dynamic Magic URP ULTIMATE is a dynamic particle, decal and spline creation & manipulation framework that allows creative, performant and unique control of particles & objects in Unity.
RockyDesert
High quality desert environment
Toon Effects Maker: Special FX creation & control
Toon Effects Maker is a complete framework that allows the easy & creative composition of new effects in Unity. The system is compatible with Shuriken and all Unity platforms
Multiple advanced tools allow the creation of sprite sheets from any animated item, motion recording and playback, advanced aura effects and dynamic control, easy exchange of individual properties between particles or inherit from the 200+ effects library and much more.
A complete Toon Ocean system is also included, that allows the easy creation of stunning dynamic oceans or water, ice or lava.
Features:
- Effect Maker, for the easy creation of effects, using the extensive included library to copy properties from, the scaling of particle speed and size and the addition of dynamic light, text and sound features.
- Projectile system, for automatic handling of physics, collisions and impact effects spawn
- Toon Ocean, an advanced procedural ocean creation module, with complete scripted control over the time of day coloration, weather conditions and wave shape and speed. Shader based for maximum performance.
- Sprite Sheet generator, for the easy and automated creation of sprite sheets from any object in the scene.
- Motion recorder, for recording paths and playing back at run time, with multiple path combination possibilities.
- Aura system, with ground conformation and advanced particle control for radial emission and rotation.
- Particle Icons system, for multiple possibilities on the rotation and control of particle icons.
- Toon Particle Shaders, special shaders that can give particles a toon like appearance and borders.
- Beam system, with reflection handling.
- Procedural dome shields, with impact ripples.
- Extensive library with more than 200 pre-made effects, ready to use or to copy properties from.
The framework is written in C# code and the source code is provided.
Advanced FX Creator - Decals, Particles, Radiosity & Splines
This is a bundle pack for Particle Dynamic Magic 2 and Global Illumination Proxy, at a bargain price. The bundle contains both assets. More than 300 prefabs with advanced effects included!
LUMINA GI HDRP: Real-Time Voxel Global Illumination
LUMINA GI HDRP: Real time Voxel Global Illumination is an asset that can apply true indirect lighting to a scene with easy setup. The system is fully real time and use sun & mesh shaped light sources
Mega Stamp Bundle
Mega Stamp Bundle is a collection of 14 stamp packs for a total of 140 professionally designed stamps
Old Industry
3D PBR HD Abandonned Industrial Steel Mill Environment Most prefabs are modular , ready to be dropped in scene, easy to snap on grid. 450+ Unique Prefabs ! Compatible with HDRP and URP ! This pack contains : - Modular Walls, Floors & Roofs - Modular Windows & Doors - Modular Stairs & Bridges - Modular Structures & Railings - Modular Trains & Tracks - Modular Pipes & Cables - Piles & Scraps - Electrical Boxes - Heavy Machinery - Furniture & Lamps - Grass & Ivy - Graffitis & Tags - Pebbles & Puddles - Terrain materials - HDRi Skybox - FreeCamera & Flashlight scripts - Various broken structures - Bonus low-poly human shape Also includes : - Demo Scene - Prefabs List Scene Textures range from 512x512 to 4096x4096 Largest mesh is ~70.000 triangles Most of the models have LODs Versions : 2020.3 LTS with HDRP 2022.3 LTS with HDRP and URP A readme file is available for further details. Join the Discord for support or any question.
Global Illumination Proxy
Global Illumination Proxy is a light framework that allows the emulation of indirect global illumination in Unity, with support for all Unity versions & platforms and optimizations for mobile
House- Furniture
House Furniture pack is designed to create house filled with furniture
GIBLION: Anime-NPR-Toon Scene Generation Framework
GIBLION Anime Scene Generation Framework is a next generation Anime scene creation tool for URP, covering multiple aspects for anime styled scenes, including shaders, image FX, foliage, sky & terrain.
GIBLION Tutorial Videos Playlist
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ARTnGAME OFFER: Upgrade from Sky Master ULTIMATE, GIBLION or ORION to the Environment Building Bundle with a discount!
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IMPORTANT:
GIBLION can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and to GIBLION 2024 for Unity 6 LTS for $6.
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GIBLION Tutorial video
GIBLION Manual (v1.2)
Note this is the first version of GIBLION, and will be in active development based on user feedback in the coming updates. For any feedback, help with use of the system or issue please contact ARTnGAME in E-mail or in the ARTnGAME Discord channel.
For tutorials & latest information, visit the GIBLION forum.
For support, contact me via [E-mail]
More info on the official website
For direct chat and help on any issue, please contact me via ARTnGame Discord Channel
DISCLAIMER
The GIBLION asset has been developed and uploaded using Unity 2019.4.22f1 LTS. Any later Unity version is supported as soon as possible through patches and possibly few changes that will be mentioned in the final section of the manual, please also contact me for support with any new Unity version, as new Unity versions may break any asset and will help directly with new patches as needed.
The system officially supports Unity 2019.4.22f1 and 2021.3 LTS and any version that has been tested and have patches for. Patches are provided for Unity 2021.3.0f1 LTS if need to upgade to 2021.3 from 2019 project later, including addressing issues with the new Deferred rendering mode and making all shaders work properly. There is still very few shader warnings and things to tweak and resolve for Unity 2021.3 version, so that will be an ongoing work for next updates. Unity 6 new URP Render Graph pipeline mode is supported in the GIBLION 2024 version.
The system has not been tested in VR, mobile, Mac, consoles and Linux. Some modes are also not compatible with Mac, specifically the Geometry Shader based grass module that is used for river edges. Please contact me for any further details as needed.
All assets offcially support the Unity LTS versions cycle they have been uploaded to store with. Unity 6 new URP Render Graph pipeline mode is supported in the GIBLION 2024 version. Note that the new URP Render Graph pipeline is a totally new and different pipeline than the normal URP, so all effects had to be re-written from scratch for the new platform.
InfiniTREE PRO - Procedural Forest Creation & Optimization
InfiniTREE PRO is a procedural tree generation and optimization system. Supports dynamic LOD management, ultimate customization using any prefab or the embedded tree generator and interactive trees.
Create trees with amazing detail and let the included forest manager group them and batch them with the custom multithreaded batching system for ultimate performance.
Create spectacular thick forests, add and grow trees on the fly during gameplay and interact with any tree and control all its parts individually. Ultimate customization with instant use of any prefab for bark, leaves and branches. Create any type of tree fast, imagination is the only limit.
InfiniTREE PRO may be used along side InfiniGRASS, for having more options on grass placement and to exchange shaders for more variety in tree visuals and to use the unique in InfiniTREE procedural L-Trees generation at run time or as unique models for InfiniGRASS brushes.
HDRP and URP versions are included.
The system has not been tested in VR, mobile, Mac, consoles and Linux. The core of the system, the procedural tree generator and optimizer should work on all platforms, the shaders of the trees are generally compatible with most platforms, but have not been tested in the above mentioned ones.
Note this is the first Beta version of InfiniTREE PRO, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features.
InfiniRIVER - Fluid based water simulator
InfiniRIVER is a Fluid based water simulator system that can emulate the interaction of water with scene objects in real time using a fluid solver in a global or local way for versatility.
The system can emulate the interaction of water with scene objects in real time using a fluid solver and do so in a global or local way for versatility and cover of all use cases.
InfiniRIVER is in its first release and will be in Beta for some time until all features are fully realized. The base fluid system is production ready and more work on usability and control of the effect will be added in the various Beta stages for more options.
The system is mainly focused on desktop, mobile use is evaluated and will be added to the features during the Beta, with details on which modes may be used on mobile. Also the system has not been tested in VR, consoles, OpenGL and WebGL.
Deep Underwater
This pack designed to create a complete dive experience, starting from the diving submarine and scuba gear to a sunken Uboat from WW2
Toon Effects Maker URP - Anime & Cartoon FX
Toon Effects Maker URP is a complete framework that allows the easy & creative composition of new effects in Unity, with focus on cartoon and anime like effects.
Dungeon Crawler Grid Controller
Complete, easy to use grid-based first-person dungeon crawler controller in the style of Legend of Grimrock, Dungeon Master, and Wizardry.
Volumetric Fog SRP
Volumetric Fog SRP is a Volumetric Fog effect for Unity, adapted for use with Post Processing Stack v2.0.
Oceanis Pro BiRP Water Framework
Oceanis BiRP Pro is the new water framework for BiRP from ARTnGame productions. The system is made from ground up for BiRP for maximum visual quality.
This is the PRO version of Oceanis, which means it will receive all possible features and includes the complete source code. The project is open source and currently in a first Beta version for refinement based on user feedback. All controller options remain similar to the URP version, besides the underwater image effects that do not require renderer feature setups. Detailed configuration steps are documented in the included PDF manual.
The system is uploaded using Unity 2022.3.18f1 and has also been tested in Unity 6000.0.25f1. Visual examples demonstrate how volumetric clouds combine with Oceanis BiRP Pro water to create realistic reflections.
Ash Monster Truck Physics
Ash Monster Physics is easy to use and quick to setup Monster Truck Physics tool. You can create drivable Monster Truck under 1 minute.
Oceanis 2022 Pro URP Water Framework
Oceanis URP Pro is the new water system for URP from ARTnGame productions. The system is made from ground up for URP for maximum visual quality.
Arcade Damage System
A solution for simulating dynamic mesh damage in real-time.
Little Demon / Hell Brute – Dual Form Character
A game-ready dual-form demon character with seamless transformation between Little Demon and Hell Brute. Includes modular outfit, weapon, advanced shaders for Built-In, URP, HDRP, and a humanoid rig.
Lookout Tower (Props)
Everything you need to create a Lookout Tower
This pack is using Unity Post Processing Stack and Linear color space
Build-in Pipeline,URP and HDRP packages included.
Intended Platforms: PC, Console
This assets pack has everything you need to create a realistic looking lookout tower. Everything is game optimized.
Features:
Tower prefab
100+ Lookout theme props
Tweakable Materials(Worn Look)
High quality textures
Lightmaps UVs
Number of Unique Meshes: 152
Collision: Yes (automatically generated)
Vertex Count: 100-20 000
LODs: No
Number of Materials 166
Number of Textures: 332
Texture Resolutions: 512-4096
Supported Development Platforms:
Windows: Yes
Abandoned City Bus - Drivable
Abandoned City Bus pack includes clean and worn versions, colors variations, all drivable with highly customizable visuals
Gaia Biomes Spawner Pack - Polyart Studio
Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Polyart Studio assets.
I love beautiful asset packs! The thought of creating stunning landscapes excites me, so I start placing biomes... but then the reality of manually placing tens of thousands of objects sets in. It's an incredibly time-consuming process.
Wouldn't it be great if you could generate endless landscape variations in just minutes?
The Gaia Biomes Spawner Pack allows you to do just that-quickly populate your terrain with natural elements in a few clicks, saving you weeks or months of manual work.
Supported Assets:
- Dreamscape Village - Stylized Fantasy Open World
- Dreamscape Nature Tower - Stylized Fantasy Open World
- Dreamscape Nature Mountains - Stylized Open World Environment
- Dreamscape Nature: Meadows: Stylized Open World Environment
- Dreamscape Nature: Campsite - Stylized Open World Environment
InfiniGLASS URP - Density based refractions and Subsurface scattering
InfiniGLASS is a transparency and refraction rendering method using real object density estimation and an optimized blurred version of the scene, applied on a large collection of unique shaders.
The system has a simple basic setup for simpler objects and when refraction is not needed depth based correction, as well as advanced mode when depth prepass is needed for correct look on complex transparent objects and also when it is needed to remove the refraction of objects that are between the object and camera and only refract items behind refractive materials.
Adventure / Survival - Male
Survival Male Character,Fully rigged, Modular, clothes,shirt,backpack.Props and weapons. Humanoid Rig, ARKit blends.
Gaia Biomes Spawner Pack - SICS Games
Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using SICS Games assets.
This spawner pack supports all Gaia versions: Gaia 2021, Gaia Pro 2021, Gaia 2023, and Gaia Pro 2023.
The Gaia Biomes Spawner Pack allows you to quickly populate your terrain with natural elements in a few clicks, saving you weeks or months of manual work.
Supported Assets:
- Toon Adventure Island
- Toon Deserted Temples
- Toon Fantasy Nature
- Toon Farm Pack
Gaia Biomes Spawner Pack - Staggart Creations
Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Staggart Creations assets.
Gaia Biomes Spawner Pack - Baldinoboy
Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Baldinoboy assets.
The Masked Bunny - Huntress
A game-ready horror character featuring multiple skins, modular outfits, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
The Masked Bunny - Hunter
A game-ready horror character featuring multiple skins, modular outfits, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
Behind a stitched mask and unsettling smile lies pure menace. From silent stalking to sudden, aggressive strikes, it is perfect for horror, survival, and stealth experiences.
Built with high detail, modular customization, and expressive blendshapes, this character allows multiple variations while maintaining a disturbing, standout aesthetic.
HIGHLIGHTS
- Multiple Skins – Create different horror variations easily
- Modular Outfits – Mix & match clothing elements
- Weapon Included – Blood-Stained Baseball Bat
- Blendshapes – Body customization (Slim, Fatty, Boss, etc.)
- Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- Advanced Shaders – Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- Rigged Humanoid – Works with any Unity humanoid animation
- Animations Included – Emote (Bat Idle), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 4K Textures – High-resolution maps for crystal-clear surface detail
- Optimized – Balanced for high performance in real-time scenes
- Dissolve Effect – Integrated with the main character shader for cinematic spawns and vanishes
- Customization Script – Real-time control for skins, outfit, and blendshapes
Butcher / Swine Brute - Dual Form Character
A brutal dual-form character with a horrifying transformation between the Butcher and Swine Brute. Includes modular outfit, body blendshapes, shaders for all render pipelines, and a humanoid rig.
Infernal Death Knight
A game-ready demonic knight featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
Highlights
- Multiple Skins - Dark, Fire, and Gold variants included
- Weapon Included - Infernal Death Sword
- Blendshapes - Breathing, horn variations, nail variations, and more
- Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- Advanced Shaders - Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- Rigged Humanoid - Works with any Unity humanoid animation
- Animations Included - Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 4K Textures - High-resolution maps for crystal-clear surface detail
- Optimized - Balanced for high performance in real-time scenes
- Dissolve Effect - Integrated with the main character shader for cinematic spawns and vanishes
- Customization Script - Real-time control for skins and blendshapes
Nun / Possessed Nun - Dual Form Character
A dual-form horror character featuring Nun and Possessed Nun forms with multiple skins, modular outfits, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig for game project.
Infernal Destroyer
A game-ready demonic brute featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
Highlights:
- Multiple Skins - Dark, Fire, and Gold variants included
- Weapon Included - Infernal Battle Axe
- Blendshapes - Breathing, horn variations, nail variations, and more
- Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- Advanced Shaders - Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- Rigged Humanoid - Works with any Unity humanoid animation
- Animations Included - Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 4K Textures - High-resolution maps for crystal-clear surface detail
- Optimized - Balanced for high performance in real-time scenes
- Dissolve Effect - Integrated with the main character shader for cinematic spawns and vanishes
- Customization Script - Real-time control for skins and blendshapes
Infernal Voidheart
A game-ready demonic warrior featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
Highlights:
Multiple Skins - Dark, Fire, and Gold variants included
Weapon Included - Voidforged Sword
Blendshapes - Breathing, horn variations, nail variations, and more
Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
Advanced Shaders - Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
Rigged Humanoid - Works with any Unity humanoid animation
Animations Included - Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
4K Textures - High-resolution maps for crystal-clear surface detail
Optimized - Balanced for high performance in real-time scenes
Dissolve Effect - Integrated with the main character shader for cinematic spawns and vanishes
Customization Script - Real-time control for skins and blendshapes
Infernal Archmage
A game-ready demonic spellcaster featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
💀 HIGHLIGHTS 💀
- Multiple Skins – Dark, Fire, and Gold variants included
- ⚔️ Weapon Included – Infernal Sword
- 💪 Blendshapes – Breathing, horn variations, nail variations, and more
- 🖼️ Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- 🌌 Advanced Shaders – Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- 🎭 Rigged Humanoid – Works with any Unity humanoid animation
- 🎬 Animations Included – Emote (Weapon Slash), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 🖼️ 4K Textures – High-resolution maps for crystal-clear surface detail
- 🧾 Optimized – Balanced for high performance in real-time scenes
- 💨 Dissolve Effect – Integrated with the main character shader for cinematic spawns and vanishes
- 🧠 Customization Script – Real-time control for skins and blendshapes
Tier 2
everything in lower tiers, plus:
18 assets
$15.89
Sci-Fi MegaCity
3D PBR HD Sci-Fi / Cyberpunk / Futurist Mega City assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP and HDRP versions included ! This pack contains : Modular buildings Modular districts Modular canals All materials comes with color variations Also includes : Example scene Scene with all prefabs listed Presets for Post-Processing Custom Amplify shaders for : Parallax Occlusion Mapping and Color Masking Models polygon count range from 50 to 200 triangles Texture average resolution is 4096x4096 Made with Unity 2019.4 LTS Compatible Standard (Built-in) , HDRP and URP . A readme file is available for further details. Join the Discord for support or any question.
ForestLake
High quality forest environment
Research Ship
Research Ship filled with props
Focus - Task Manager
Task manager built natively for the Unity Editor. Capture bugs, ideas, and tasks without leaving Unity, then organize everything with fast, visual boards.
Instant Capture
Press CTRL+F12 anywhere to create a task in under 2 seconds.
Unity-Native
Drag gameobjects/prefabs/scenes/scripts onto cards, jump back to attachments with one click/double click to open them.
Kanban Boards
Multiple boards with customizable columns, smooth drag-and-drop.
Find & Filter Fast
Global real-time search, multi-criteria filters with saveable presets, and undo/redo (50 steps).
Pro-Ready
Auto-save, backups, offline-first, no subscriptions, optimized for 500+ cards, dark theme, responsive UI.
Perfect For
- Solo devs and small-to-mid teams (2–20)
- Tech leads planning sprints
- QA teams tracking bugs and test cases
- Anyone wanting zero context switching
Why Focus
- Built for game dev workflows — Agile, Bug Tracking, Content Pipeline templates
- Deep Unity asset awareness — Seamless integration with Unity's ecosystem
- Editor-only — Zero impact on builds
"Focus — Because great games deserve great organization."
Particle Stabilizer
Particle Stabilizer is a method to stabilize Shuriken particles on all camera rotations.
The particle stabilizer asset is also included in Sky Master ULTIMATE system.
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BIG LIMITED TIME OFFER: Upgrade to the new Environment Building Bundle from Particle Stabilizer with a massive discount ($199 vs $460 current price) and save more than $600 on ARTnGAME assets !
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Environment building bundle can be upgraded from Sky Master ULTIMATE for a big discount, at only $129! for a limited time. Users of the sky system that also register in ARTnGAME YouTube channel can get a custom discount to only $99 after post the YouTube user name in the Sky Master forum thread.
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IMPORTANT:
Particle Stabilizer can be upgraded from Sky Master ULTIMATE or InfiniGRASS for a discounted price (more than 50% off) !!
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More info on the official ARTnGAME Website and Particle Stabilizer Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].
Arcade Monster Trucks
Pack of 15 Game ready unique monster trucks with low poly art style. Optimized for mobile games.
Details:
Geometry: 5000-6000 Triangles per vehicle. (Total 82k)
Textures: 15 (each with size = 512*512) only base Textures.
IKARUS: Game View Controller
IKARUS: Game View Controller is a system to control the main camera and light directly from the Game View, without enter Play mode. Preview all image effects properly for the perfect camera placement.
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IKARUS: Game View Controller can be upgraded to Sky Master ULTIMATE 2021 for only $59.
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Sky Master ULTIMATE 2021 can be upgraded to the Environment Building Bundle for only $69 for a limited time (vs $460 full price)!
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This is the first Beta release of the system, given the nature of the asset and the complexities of the Unity user interface, there may be configurations that may create an undesired effect, so please contact me for addressing any issue that may come up.
Please also note that the system is not a replacement for the scene view and its purpose is to give artistic precision in placing the main camera and preview the world with the final image effects and image as will be in the actual game, without entering play mode.
IKARUS Tutorial Videos Playlist
The videos showcase the use of the system together with Sky Master ULTIMATE 2021, the upcoming InfiniGRASS STUDIO and the LUMINA Global Illumination system. The module has been extensively tested with complex and demanding scenarios using various ARTnGAME assets to make sure it works across multiple scenarios.
For support please visit the IKARUS Forum Thread or the ARTnGame Discord Channel
The system is included in Environment Building Bundle directly and is also ugradable from all major ARTnGAME assets for $5.
Utility Tools - Pack 1
The Utility Tools Pack provides five editor tools for sorting, replacing, correcting transforms, and analyzing GameObject stats in Unity, enhancing scene management and workflow efficiency.
- GameObject Stats: Understanding the performance and resource usage of your GameObjects is crucial for any game development project. This tool provides a detailed analysis of the selected GameObject and its children, including the total number of mesh objects, total skinned mesh objects, vertex count, and triangle count. With this information, you can make informed decisions about optimizing your assets and ensuring smooth gameplay.
- Object Replacer: Efficiently managing assets is key to maintaining an organized project. The Object Replacer tool simplifies the process of replacing selected GameObjects with prefabs while preserving their original transform settings. This means you can easily swap out assets without losing their position, rotation, or scale in the scene, saving you time and effort in your workflow.
- Sort Object By Name: Organizing your scene hierarchy can become cumbersome as your project grows. The Sort Object By Name tool allows you to sort the children of a specified GameObject in alphabetical order by name. This feature makes it easier to locate and manage your objects, leading to a more organized and navigable scene structure.
- Sort Object By Transform: When working with multiple GameObjects, keeping them arranged based on their position can improve clarity and make development more intuitive. This tool sorts the children of a specified GameObject based on their position in the scene, allowing you to maintain a logical order for your objects. It’s especially useful when working with spatial arrangements, such as in level design.
- Transform Correction: Ensuring that your GameObjects are correctly positioned and oriented is vital for achieving the desired look and feel in your game. The Transform Correction tool automatically corrects the transforms of a selected GameObject and its children. This helps to eliminate any unwanted discrepancies in scale, rotation, or position, leading to a more polished and professional outcome. Limitation: Occasionally, rotation values may not visually update in the Inspector due to a Unity bug, even though they have been corrected.
Together, these tools offer a comprehensive solution for improving scene management in Unity. Whether you are a solo developer or part of a larger team, the Utility Tools Pack enhances your workflow, allowing you to focus more on creativity and less on tedious tasks. By integrating these tools into your development process, you can elevate your project’s organization, efficiency, and overall quality.
InfiniTUNES Music Collection B - Medieval Real Instrument Songs
InfiniTUNES Collection B - Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instruments, for variety in the music composition.
The music is composed by Theodore Tsoukalas of ARTnGAME team and it is based on real instruments, for unique and exciting sound.
The assets includes the InfiniTUNE system, that can combine individual tracks to form the final music, with variable volume, for infinite moods and possibilities.
Gaia Biomes Spawner Pack - Vivid Arts
Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Vivid Arts assets.
The Skull Bearer
A game-ready dark fantasy demon boss featuring multiple skins, weapons, armor sets, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
This **game-ready creature** serves as a formidable boss, enemy, or cinematic centerpiece, bringing an atmosphere of dread and power to any Action, RPG, Horror, or Dark Fantasy world. With its detailed anatomy, layered armor, and advanced shader systems, it delivers **stunning realism** and **exceptional flexibility** for your project.
**💀 HIGHLIGHTS 💀**
- **🔥 5 Unique Skins** – Aqua, Bone, Dark, Earth and Lava
- **🛡️ 2 Complete Armor Sets** – Fully interchangeable parts with multiple variants
- **⚔️ 3 Weapons** – Sword, Axe, and Mace with skins such as Lava, Ice, Metal, Bone, etc
- **💎 2 Accessories** – Demonic Necklace and Engraved Earrings
- **🧩 Modular Design** – Effortlessly mix and match armor, weapons, and skins
- **💪 Blendshapes** – Adjustable body variants including Boss, Slim, Fatty, etc
- **🎭 Facial Expressions** - ARKit-ready with additional expressions (Angry, Sad, etc.)
- **🌌 Advanced Shaders** – Built In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- **🎭 Rigged Humanoid** – Works with any Unity humanoid animation
- **🖼️ 4K Textures** – High-resolution maps for crystal-clear surface detail
- **🧾 Optimized** – Balanced for high performance in real time scenes
- **💨 Dissolve Effect** – Integrated with the main character shader for cinematic spawns and vanishes
**🎁 FREE GIFTS INCLUDED 🎁**
Enhance your project with **exclusive bonus content** carefully designed to boost visual impact and creative flexibility, all **completely free**.
🔥 **Weapon VFX** – Add cinematic flair with Fire, Snow, Electric, and Dark elemental effects
⚡ **Custom Weapon Shader** – Advanced emission, glow, and energy layering for dynamic real time visuals
🧠 **Customization Script** – A powerful tool that enables real time character customization within Unity, allowing players to modify skins, outfit, and effects directly during gameplay
Hellborn Warlord
A game-ready dark fantasy warlord demon featuring multiple skins, weapon, armor, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
Tier 1
one-time unlock
6 assets
$5.29
Board Games Pack
3D PBR HD Board Games realistic assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP version included ! This pack contains : Playing Cards with Casino Coins Chess with pawns Checkers with pawns Backgammon with pawns Solitaire with marbles Chinese Checkers with marbles Ludo with pawns Battleship with pawns TicTacToe ConnectFour Jenga Dominos Rubik's Cubes (Moving pieces) Puzzles in various shapes Alphabet Cubes (All letters) All materials comes with color/texture variations Most prefabs comes in variants Also includes : Example scene Scene with all prefabs listed (+ ?) Presets for Post-Processing Custom Amplify shaders for : Marbles Polygon count range from 50 to 8000 triangles Textures range from 512x512 to 2048x2048 Made with Unity 2019.4 LTS Compatible Standard (Built-in) and URP . A readme file is available for setup & details.
Everything comes in modular prefabs,
ready to be dropped in scene, easy to snap on grid.
Assets are VR compatible.
URP version included !
This pack contains :
Playing Cards with Casino Coins
Chess with pawns
Checkers with pawns
Backgammon with pawns
Solitaire with marbles
Chinese Checkers with marbles
Ludo with pawns
Battleship with pawns
TicTacToe
ConnectFour
Jenga
Dominos
Rubik's Cubes (Moving pieces)
Puzzles in various shapes
Alphabet Cubes (All letters)
All materials comes with color/texture variations
Most prefabs comes in variants
Also includes :
Example scene
Scene with all prefabs listed (+ ?)
Presets for Post-Processing
Custom Amplify shaders for :
Marbles
Polygon count range from 50 to 8000 triangles
Textures range from 512x512 to 2048x2048
Made with Unity 2019.4 LTS
Compatible Standard (Built-in) and URP.
A readme file is available for setup & details.
Arcade Vehicle Ai
Arcade Vehicle Ai is very easy to use Arcade style Vehicle Ai Tool. You can create drivable vehicle Ai under 1 minute.
-The movement logic is same as Arcade Vehicle Physics.
-Features :
1. Quick Vehicle setup (under 1 min)
2. Path following ( for circut racing)
3. Target following (for car chase )
This asset is very easy to use. It has the basic Ai movement logic. This asset will be helpful for you if you are working on a arcade vehicle based game like car fight, car shooting, or simple racing with collectables and throwables, You can use this movement logic and add other functionalities according to your project need.
The code is very well written so its a great learning resource for beginners. And also very easy to modify as your project need.
Arcade Bike Physics
Arcade Bike Physics is very easy to use Arcade style Bike Physics Tool. You can create drivable Bikes under 1 minute.
InfiniTUNES Music Collection A - Medieval Real Instrument Songs
InfiniTUNES Collection A - Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instruments, for variety in the music composition.
The music is composed by Theodore Tsoukalas of ARTnGAME team and it is based on real instruments, for unique and exciting sound.
The asset includes the InfiniTUNE system, that can combine individual tracks to form the final music, with variable volume, for infinite moods and possibilities.
This is the first release of the InfiniTUNE system, a lot more aspects and features are going to be added in the future updates.
Switch Input Device & Gamepad Mouse
This tool is a complete input adaptation solution that allows your game to intelligently detect the active input device and dynamically update UI, gameplay elements, and cursor control in real time.
Infernal King
A game-ready demonic ruler featuring multiple skins, modular customizations, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.
**💀 HIGHLIGHTS 💀**
- 🎭 **Multiple Skins** – Dark, Fire, and Gold variants included
- ⚔️ **Weapon Included** – Infernal War Hammer
- 💪 **Blendshapes** – Breathing, horn variations, nail variations, and more
- 🗿 **Facial Expressions** - ARKit-ready with additional expressions (Angry, Sad, etc.)
- 🌌 **Advanced Shaders** – Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- 🎭 Rigged Humanoid – Works with any Unity humanoid animation
- 🎬 **Animations Included** – Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 🖼️ **4K Textures** – High-resolution maps for crystal-clear surface detail
- 🧾 **Optimized** – Balanced for high performance in real-time scenes
- 💨 **Dissolve Effect** – Integrated with the main character shader for cinematic spawns and vanishes
- 🧠 **Customization Script** – Real-time control for skins and blendshapes