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Massive 3D Art Tutorial Learning Bundle

Included assets
40
Starting at
$15
Full bundle
$55
Ends
Nov 5, 2026
15:00 UTC

Starts . Prices and availability may change.

A free sample with 1 asset is also available in Tier 0.

Learn everything you need to become a 3D artist in one massive bundle of in-depth courses. Master Blender, ZBrush, Substance Painter, Houdini, and Unreal Engine 5 while learning characters, environments, props, materials, lighting, and game-ready asset creation.

Tier 4

everything in lower tiers, plus:

40 assets

$55

Creating Hero Assets for Games & Cinematics

Creating Hero Assets for Games & Cinematics

Create a high quality hero asset for games and cinematics from start to finish in Blender, ZBrush, Substance and Marmoset Toolbag. Covers planning and blockout, low and high poly modeling, sculpting, UV unwrapping, texturing and rendering.

Creating Hero Assets for Games & Cinematics

Tier 3

everything in lower tiers, plus:

39 assets

$50

Creating City 3D Environments for Games

Creating City 3D Environments for Games

Build a large city environment for games in 3ds Max, Substance Painter and Unreal Engine. Covers project planning and scale, modular buildings, efficient assets, procedural and photoscanned materials, level art, lighting and optimisation.

Creating City 3D Environments for Games
Modular Building Creation For Games | Volume 1

Modular Building Creation For Games | Volume 1

Learn how a professional environment artist plans and builds modular buildings for games, from detailed planning to modular pieces, materials and Unreal Engine level art. Modeling is shown in 3ds Max with bonus files for Blender.

Modular Building Creation For Games | Volume 1
Sci-Fi Stylized Character Art Course - Part 02 - Game-Ready

Sci-Fi Stylized Character Art Course - Part 02 - Game-Ready

Part two takes the high poly sci-fi character from Part 1 to game ready: hand remeshing, UV unwrapping, baking, texturing in Substance Painter, rigging, posing and final renders in Marmoset Toolbag. Modeling work is done in Blender.

Sci-Fi Stylized Character Art Course - Part 02 - Game-Ready
Creating Low-Poly Stylized 3D Weapons - In-Depth Tutorial Course

Creating Low-Poly Stylized 3D Weapons - In-Depth Tutorial Course

Create a stylized low poly weapon from start to finish with ZBrush, Blender, Substance Painter and Marmoset Toolbag, based on the work of Nula. Covers sculpting, retopology, UV unwrapping, baking, texturing and final renders.

Creating Low-Poly Stylized 3D Weapons - In-Depth Tutorial Course
Creating Stylized 3D Environments for Games - Tutorial Course

Creating Stylized 3D Environments for Games - Tutorial Course

Justin Wallace builds a stylized environment in Unreal Engine 5 with Blender, Substance and ZBrush, based on the work of John Wallin Liberto. Covers modular modeling, procedural texturing, prop sculpting, colour theory, stylized foliage, shaders and lighting.

Creating Stylized 3D Environments for Games - Tutorial Course
Stylized Character Art Course

Stylized Character Art Course

The complete process of creating a stylized 3D character for games, from high poly in ZBrush to retopology, UVs and rigging in Blender. Textured in Substance Painter and rendered in Marmoset Toolbag 5.

Stylized Character Art Course
Creating Game-Ready Weapons Using Blender & Substance Painter

Creating Game-Ready Weapons Using Blender & Substance Painter

Create a high quality game ready weapon from reference gathering to final render using Blender, Substance Painter and Marmoset Toolbag. Covers high and low poly modeling, optimised UVs, baking and texturing.

Creating Game-Ready Weapons Using Blender & Substance Painter
Creating 3D Asset for Game/Production Studios

Creating 3D Asset for Game/Production Studios

Learn how assets are actually produced inside game and production studios, including request briefs, Jira, Confluence, Miro and Notion, and the quality versus speed trade off. The asset itself is built in 3ds Max, ZBrush, Substance and Unreal Engine 5.

Creating 3D Asset for Game/Production Studios
Creating Sci-Fi Environments for Games

Creating Sci-Fi Environments for Games

Create a high quality sci-fi environment for games and cinematics in 3ds Max, Substance and Unreal Engine 5. Covers planning and blockout, trim sheets, large assets with tileable materials and weighted normals, engine setup and lighting.

Creating Sci-Fi Environments for Games
Ultimate Photogrammetry Course

Ultimate Photogrammetry Course

Three years of photogrammetry experience distilled into one advanced course covering multiple scanning workflows. Learn to scan walls, floors, organic and urban objects and foliage with a professional camera and gimbal.

Ultimate Photogrammetry Course
Japanese Environment

Japanese Environment

Build a Japanese game environment in 3ds Max, ZBrush, Substance and Unreal Engine 5, from planning and blockout to Nanite assets, an advanced optimised shader, tileable materials, engine setup and lighting.

Japanese Environment
AAA Game Character Creation Tutorial Part2

AAA Game Character Creation Tutorial Part2

Part two of the AAA character course covers retopology, UV unwrapping, baking, texturing, hair card generation and placement, posing and rendering in Marmoset Toolbag 4. Uses 3ds Max, Blender and Substance Painter; the high poly is covered in Part 1.

AAA Game Character Creation Tutorial Part2
Ultimate Lighting Course

Ultimate Lighting Course

A professional lighting artist teaches lighting theory, technical concepts and mood for any environment using Lumen and raytracing in Unreal Engine 5. Ends with portfolio quality renders, composition and clean presentation.

Ultimate Lighting Course
AAA Game Character Creation Tutorial Part1

AAA Game Character Creation Tutorial Part1

Part one of the AAA character course builds the high poly in ZBrush, Marvelous Designer and 3ds Max. Covers blockout and proportions, realistic cloth simulation, hard surface accessories, skin detailing with the XYZ workflow and hair sculpting.

AAA Game Character Creation Tutorial Part1
Creating a Medieval Town Environment

Creating a Medieval Town Environment

Create a medieval town environment in Blender and Unreal Engine 5 with Nanite and Lumen, based on concept art by Vincent Lau. Covers planning and blockout, highly reusable modular buildings, sculpting wood and concrete in ZBrush and Substance materials.

Creating a Medieval Town Environment
Creating Interior Environments for Games

Creating Interior Environments for Games

Learn to build both large and small interior environments for games with Maya, Substance, Marvelous Designer and Unreal Engine 5. Covers modular and unique structural assets, fast and efficient asset creation and cloth simulation.

Creating Interior Environments for Games
Easy Foliage for Games

Easy Foliage for Games

Create trees, shrubs, ivy, grass and plants for games quickly and efficiently in SpeedTree, Maya and Unreal Engine 5. Also covers foliage decals, custom leaf and branch textures and placing foliage in your environment.

Easy Foliage for Games
Creating Destroyed Assets for Games

Creating Destroyed Assets for Games

Learn to create destroyed assets for games in 3ds Max, ZBrush, Substance and Unreal Engine 5, including broken concrete and pillars, destroyed wood and flooring, rubble piles and simulated debris. Bonus chapters cover Maya and Blender.

Creating Destroyed Assets for Games

Tier 2

everything in lower tiers, plus:

21 assets

$25

Introduction to Being a 3D Prop Artist

Introduction to Being a 3D Prop Artist

An overview of what a professional prop artist does, followed by a start to finish game asset in 3ds Max, Substance, Marmoset Toolbag and Unreal. Covers modeling, UV unwrapping, texturing and rendering.

Introduction to Being a 3D Prop Artist
Sci-Fi Stylized Character Art Course - Part 01 - High-Poly

Sci-Fi Stylized Character Art Course - Part 01 - High-Poly

Part one of an advanced stylized sci-fi character course, done entirely in ZBrush. Covers anatomy from scratch, hard surface sculpting, cloth sculpting, stylized weapons and refining the blockout to a final high poly.

Sci-Fi Stylized Character Art Course - Part 01 - High-Poly
Sculpting Materials in ZBrush – Volume 1 - In-Depth Tutorial Course

Sculpting Materials in ZBrush – Volume 1 - In-Depth Tutorial Course

Sculpt ten tileable materials, from damaged tiles and ancient walls to rocks and cliffs, entirely in ZBrush. A mix of narrated and timelapsed lessons that builds a solid base in material sculpting.

Sculpting Materials in ZBrush – Volume 1 - In-Depth Tutorial Course
Post-Apocalyptic Game Environment

Post-Apocalyptic Game Environment

Create a post-apocalyptic game environment with Maya, Substance and Unreal Engine, covering modular modeling, procedural and unique texturing, decals, composition, level art and lighting. Foliage is built with Maya and SpeedTree.

Post-Apocalyptic Game Environment
Realistic Prop Texturing

Realistic Prop Texturing

Texture and render a vintage TV hero asset from start to finish in Substance 3D Painter and Marmoset Toolbag 4. Covers anchor points, custom alpha painting with Illustrator, unique texturing, lighting and rendering.

Realistic Prop Texturing
Creating Custom Decals for Games

Creating Custom Decals for Games

Learn to create every kind of game decal: procedural leaks in Substance Designer, hand painted ones in Painter, sculpted edge damage in ZBrush, normal only, POM and image based decals. All set up and used in Unreal Engine 5.

Creating Custom Decals for Games
Quick Environment Creation in UE5

Quick Environment Creation in UE5

Build a large open world environment quickly in Unreal Engine 5 using marketplace assets and World Creator. Covers custom landscapes, composition and storytelling, asset placement, foliage painting, lighting and post effects.

Quick Environment Creation in UE5
Creating Advanced Trim Sheet Textures for Games

Creating Advanced Trim Sheet Textures for Games

Create an entire environment from one advanced trim sheet texture, from planning and blockout to modeling, baking, texturing and unwrapping. Set up, lit and presented in Unreal Engine 5, based on concept art by Stas Yurev.

Creating Advanced Trim Sheet Textures for Games
Creating Game Environments For Mobile & VR

Creating Game Environments For Mobile & VR

Learn to build optimised game environments for mobile and VR with Blender, ZBrush, Substance and Unreal Engine 4. Covers modular modeling, trim sheet workflows, rock sculpting, level art and composition.

Creating Game Environments For Mobile & VR
Large Game Environment Creation

Large Game Environment Creation

Create a large game environment in Maya, ZBrush, Substance and Unreal Engine 5, based on concept art by Luis Medina. Covers modular modeling, high to low poly workflows, sculpting, procedural texturing, level art and lighting.

Large Game Environment Creation
Ultimate Environmental Texture Creation Course

Ultimate Environmental Texture Creation Course

Every technique for creating tileable materials in one 14.5 hour course: procedural materials in Substance Designer, sculpted materials in ZBrush and photogrammetry scans processed in Reality Capture. Suitable for both games and film.

Ultimate Environmental Texture Creation Course

Tier 1

everything in lower tiers, plus:

10 assets

$15

Creating Art Tools Using Houdini & Unreal Engine 5

Creating Art Tools Using Houdini & Unreal Engine 5

Learn how a technical artist builds procedural art tools in Houdini and uses them inside Unreal Engine 5. Over 4 hours of real-time, narrated content covering surface operators, attribute wrangles and building a functional tool UI.

Creating Art Tools Using Houdini & Unreal Engine 5
Creating Stylized Characters - In-Depth Tutorial Course

Creating Stylized Characters - In-Depth Tutorial Course

Character artist Florian Neumann walks through the full stylized character pipeline in Maya, ZBrush, Substance Painter and Marmoset Toolbag. Updated in 2024 with extra polish chapters on sculpting, texturing and posing.

Creating Stylized Characters - In-Depth Tutorial Course
Sculpting Materials in ZBrush – Volume 2 - In-Depth Tutorial Course

Sculpting Materials in ZBrush – Volume 2 - In-Depth Tutorial Course

Sculpt eight tileable materials of varying complexity entirely in ZBrush, with a mix of narrated and timelapsed lessons. Volume 2 of the series, best taken after Volume 1.

Sculpting Materials in ZBrush – Volume 2 - In-Depth Tutorial Course
Creating Art Tools Using Blender Geometry Nodes

Creating Art Tools Using Blender Geometry Nodes

Build procedural art tools with Blender Geometry Nodes, including a trash scatterer, a drag and drop road tool and an advanced building generator. A bonus chapter shows the tools in use inside Unreal Engine 5 with Altermesh.

Creating Art Tools Using Blender Geometry Nodes
Creating Mid/Vista Assets for Games

Creating Mid/Vista Assets for Games

A step by step course on creating vista assets for games, including mountains, billboard foliage and distant buildings. Industry techniques simplified so a solo artist can manage them, plus bonus content on faster building creation.

Creating Mid/Vista Assets for Games
Complete Introduction to Environment Art

Complete Introduction to Environment Art

A complete beginner friendly course on building a game environment from scratch, covering modeling, sculpting, procedural and unique textures, level art, lighting, composition and foliage. Every lesson is presented clearly regardless of prior experience.

Complete Introduction to Environment Art
Creating a Stylized Prop Using Zbrush & Substance Painter

Creating a Stylized Prop Using Zbrush & Substance Painter

Follow a professional character artist creating a stylized prop with ZBrush, 3ds Max, Substance Painter and Marmoset Toolbag. Covers ZModeler poly modeling, stylized texturing, clean optimisation and dramatic presentation.

Creating a Stylized Prop Using Zbrush & Substance Painter
Full Environment Creation in UE5 & Blender

Full Environment Creation in UE5 & Blender

An in-depth environment course using Blender, Substance and Unreal Engine 5, covering modular modeling, procedural and unique texturing, shaders, level art, lighting and character animation. The techniques are universal and transfer to any 3D package.

Full Environment Creation in UE5 & Blender
Creating a metro train interior in UE5

Creating a metro train interior in UE5

Build a metro train interior in Unreal Engine 5 using Maya and Substance, with Nanite, Lumen lighting and post effects. Includes high poly modeling, procedural and unique texturing, and creating advertisements and stickers.

Creating a metro train interior in UE5

Tier 0

one-time unlock

1 assets

FREE

Budget 3D Environment Art - Tutorial Course

Budget 3D Environment Art - Tutorial Course

A compact 6+ hour overview of how 3D game environments are put together, from asset and material creation to level art and lighting. Made in 3ds Max, Substance and Unreal Engine 5, it gives you a workflow you can apply to almost any environment.

Budget 3D Environment Art - Tutorial Course