Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity First Price 2026-10-30 2026-10-30 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Zombie Modular Animated
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Theme > Horror & Gothic
- Art & Visuals > 3D
The character comes with its own custom skeleton and 13 hand-made animations, plus a reference pose. Everything is set up in a ready-to-use Animator Controller and prefab, so you can drag it into a scene and press Play.
ANIMATIONS
- Looping: Idle, Walk, Zombie Walk, Run, Crawl, Crawl Fast, Agony
- One-shot: Attack, Bite, Short Bite, Neck Bite, Scream, Death
- Reference Pose (T-pose)
WHAT'S INCLUDED
- Skinned zombie mesh (single mesh, single material)
- Custom 55-bone Generic rig
- Animator Controller with one state per clip (Idle by default)
- Ready-to-use prefab
- URP Lit material with 4096 x 4096 Base Color and Metallic/Smoothness textures
- Demo scene "Zombie_Viewer": on-screen animation picker with previous/next, speed slider, rotate and zoom
- Demo scene "Zombie_Demo": every animation playing side by side
- PDF documentation with a step-by-step setup guide and script reference
QUICK START
Drag the prefab into your scene and press Play. Play any clip from code with: animator.CrossFade("Run", 0.15f);
Animations play in place (no root motion), so you can drive the character with your own movement code or a NavMeshAgent.
PLEASE NOTE
The mesh is high-poly (about 979,000 triangles). It is intended for close-ups, cinematics and renders. For many zombies on screen, create lower-poly LODs.