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Zombie Incremental/Upgrade Game Template preview
Unity

Zombie Incremental/Upgrade Game Template

By Holender Games

$30

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for Zombie Incremental/Upgrade Game Template 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Nov 1, 2026: $30. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price

About Zombie Incremental/Upgrade Game Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
  • Theme > Dystopian & Post-apocalyptic
  • Theme > Horror & Gothic
Zombie Incremental/Upgrade Game Template. Create. Learn. Extend. Survive. Take your next Unity project from concept to launch with this fully playable incremental/upgrade game template, featuring an endless zombie wave system, event-driven architecture, and clean, modular code that’s easy to extend and reskin. Full Game Loop: Progressive wave-based gameplay with automatic difficulty scaling. Incremental upgrades and economy system. Damage types: AOE, single-target, and distance-based targeting. Smart Wave Generation: Dynamic wave algorithm based on total HP budgets. Weighted zombie type selection that evolves as waves progress. Supports adding new enemy types with minimal setup. Combat System: Animations and hit effects. Animation Events (e.g., sync grenade throws with impact timing). Bullets, Explosions, Other Projectiles. Clean & Scalable Architecture: Event-driven system for easy communication between components. Scriptable Objects for configuration and balancing. Separation of logic for better readability and extensibility. Ideal for learning Unity structure and C# practices. Built for Easy Modify and Extension: Simple to modify, expand, or completely reskin. Fully commented C# code. Optimized for readability and reusability. Modular components make it easy to replace logic or visuals.

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