Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $22.50. The latest store price is $25.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $22.50 | Unity New Release Discount 2026-07-21 2026-07-28 | |
| $22.50 | Unity New Release Discount 2026-07-21 2026-07-28 | |
| $25 | Unity First Price 2026-07-21 2026-07-28 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Zombie Horde (STP)
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Theme > Horror & Gothic
- Theme > Modern
- Art & Visuals > UI & GUI
STP Zombies is a single-player horde mode framework built for Polymind Games FPS Core and Survival Template Pro.
It provides a complete wave-survival gameplay loop with escalating rounds, configurable zombie progression, weapon purchases, ammunition management, points, grenades, quick melee, and a dedicated HUD.
The lightweight zombie system is designed for crowd gameplay and includes distance-based updates, pooling, batched spawning, NavMesh crowd separation, shared audio pooling, bone-based hitboxes, headshots, animated hit reactions, ragdolls, and visual randomization.
Create standard zombies, introduce rare runners during early rounds, and gradually increase their frequency as the match progresses. Health, population, spawn pressure, movement, rewards, and combat behavior can all be configured from the Inspector.
Weapon integration includes configurable damage, impact force, projectile penetration, retained damage, recoverable arrows, wall purchases, ammunition refills, inventory support, and hotbar integration.
Main features:
- Configurable round-based survival system
- Lightweight pooled zombies for larger crowds
- Distance-based AI and navigation updates
- Standard and runner zombie progression
- Bone-based hitboxes and headshot detection
- Animated hit reactions and ragdoll deaths
- Randomized clothing and animation variation
- Configurable zombie voice and shared audio pooling
- Points for hits, kills, headshots, melee, and explosives
- Wall weapon purchases and ammunition refills
- Firearm and projectile penetration
- Bow ammunition and recoverable arrows
- Quick melee and throwable grenades
- Persistent ammunition, points, rounds, and grenade HUD
- STP-only and optional HQ FPS demo scenes
STP Zombies is designed as an extension rather than a replacement for FPS Core or STP. The included base update UnityPackage applies only the FPS Core and STP changes required by the integration.
Start with the included demo, adjust the round and zombie settings, and build your own wave-survival experience.
It provides a complete wave-survival gameplay loop with escalating rounds, configurable zombie progression, weapon purchases, ammunition management, points, grenades, quick melee, and a dedicated HUD.
The lightweight zombie system is designed for crowd gameplay and includes distance-based updates, pooling, batched spawning, NavMesh crowd separation, shared audio pooling, bone-based hitboxes, headshots, animated hit reactions, ragdolls, and visual randomization.
Create standard zombies, introduce rare runners during early rounds, and gradually increase their frequency as the match progresses. Health, population, spawn pressure, movement, rewards, and combat behavior can all be configured from the Inspector.
Weapon integration includes configurable damage, impact force, projectile penetration, retained damage, recoverable arrows, wall purchases, ammunition refills, inventory support, and hotbar integration.
Main features:
- Configurable round-based survival system
- Lightweight pooled zombies for larger crowds
- Distance-based AI and navigation updates
- Standard and runner zombie progression
- Bone-based hitboxes and headshot detection
- Animated hit reactions and ragdoll deaths
- Randomized clothing and animation variation
- Configurable zombie voice and shared audio pooling
- Points for hits, kills, headshots, melee, and explosives
- Wall weapon purchases and ammunition refills
- Firearm and projectile penetration
- Bow ammunition and recoverable arrows
- Quick melee and throwable grenades
- Persistent ammunition, points, rounds, and grenade HUD
- STP-only and optional HQ FPS demo scenes
STP Zombies is designed as an extension rather than a replacement for FPS Core or STP. The included base update UnityPackage applies only the FPS Core and STP changes required by the integration.
Start with the included demo, adjust the round and zombie settings, and build your own wave-survival experience.