Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.49. The latest store price is $54.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $54.99 | Latest store price | |
| $27.49 | Unity New Release Discount 2026-09-21 2026-10-05 | |
| $27.49 | Unity New Release Discount 2026-09-21 2026-10-05 | |
| $54.99 | Unity First Price 2026-09-21 2026-09-21 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About ZLZ Env Shader
- Theme > Stylized
- Theme > Nature & Countryside
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Everything in one package - Build a whole scene from one asset, not five that may not fit together
Made for ZLZ Anime Shader - One shared art direction, so characters and environments never clash
Performance first - Every feature is designed around its rendering cost from day one, not optimized after the fact
Real PC and Mobile support - Scale quality to your target platform without changing how you work
Features - Environment Shader
Paint Mode : Blend up to 4 surface layers by painting, with custom brush support
Triplanar : UV-free texture mapping with no stretching on cliffs or sloped ground
Planar Reflection : True reflections from real scene geometry, with adjustable blur, distortion and layer filtering
Normal Map : Normal map support for added surface detail without extra polygons
Specular & Metallic : Control over glossiness and metalness, tuned for anime-style art
Stochastic Sampling : Breaks up visible texture tiling across large areas
Surface Accumulation : Adds snow, sand or dust layers that build up based on surface direction
Wind : Wind system for leaves and foliage, driven from a single global controller
Emission : Controls emissive color and intensity for glowing objects in the scene
Fog : Stylized height fog blended with the sky, adding depth to every shot
Features - Grass
Grass Grow : One click grows grass across the whole scene, following a mask texture
Grass Paint Brush : Add or remove grass by hand in the Scene view, with the automatic placement left intact
Grass Material : Grass materials with presets for color, height and blade shape
Grass Global Wind : One global wind drives every blade across the map in the same direction
Grass Optimized : GPU-instanced rendering with every blade sharing one mesh
Grass Color Camera : Grass picks up the ground color beneath it to blend with the terrain
Grass Interaction : Blades bend and part around characters or objects moving through them
Grass LOD : Distance-based detail reduction to hold framerate in large scenes
Grass Edges : Define grass boundaries to carve paths and clearings without erasing blade by blade
Grass Resolution : Renders grass color at half or quarter resolution to cut overdraw
Grass Mesh Baker : Bakes a grass texture into a real silhouette mesh
Features - Water
Water Interaction : Ripples that trail characters or objects moving across the surface
Water Waves : Surface waves with adjustable direction, height and frequency
Water Floater : Floating objects that rise, fall and tilt with the real wave motion
Water Foam : Foam along shorelines and around objects moving through the water
Water Ring Wave : Expanding ring waves from impact points, for objects dropped in or hits landing
Water Sparkle : Shimmering light on the water surface for an anime look
Water Caustics : Animated refracted light patterns projected onto the underwater floor
Underwater : A full underwater view with depth-based fog and a seamless above/below surface transition