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ZLZ Env Shader preview
Unity

ZLZ Env Shader

By ZLZ Studio

$54.99

Rated 5.0/5 from 6 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.49. The latest store price is $54.99.

Recorded prices for ZLZ Env Shader 4 price observations from Sep 21, 2026 to Nov 2, 2026. Lowest recorded price $27.49. Exact dates and prices are listed below. $0.00 $27.50 $54.99 Sep 21, 2026: $54.99. Unity First Price 2026-09-21 2026-09-21 Sep 21, 2026: $27.49. Unity New Release Discount 2026-09-21 2026-10-05 Sep 21, 2026: $27.49. Unity New Release Discount 2026-09-21 2026-10-05 Nov 2, 2026: $54.99. Latest store price Sep 21, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$54.99Latest store price
$27.49Unity New Release Discount 2026-09-21 2026-10-05
$27.49Unity New Release Discount 2026-09-21 2026-10-05
$54.99Unity First Price 2026-09-21 2026-09-21

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About ZLZ Env Shader

  • Theme > Stylized
  • Theme > Nature & Countryside
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
ZLZ Env Shader is a toolset for building anime-style environments in Unity URP, covering ground surfaces, grass, water, fog and FX in a single package.

Everything in one package - Build a whole scene from one asset, not five that may not fit together
Made for ZLZ Anime Shader - One shared art direction, so characters and environments never clash
Performance first - Every feature is designed around its rendering cost from day one, not optimized after the fact
Real PC and Mobile support - Scale quality to your target platform without changing how you work

Features - Environment Shader
Paint Mode : Blend up to 4 surface layers by painting, with custom brush support
Triplanar : UV-free texture mapping with no stretching on cliffs or sloped ground
Planar Reflection : True reflections from real scene geometry, with adjustable blur, distortion and layer filtering
Normal Map : Normal map support for added surface detail without extra polygons
Specular & Metallic : Control over glossiness and metalness, tuned for anime-style art
Stochastic Sampling : Breaks up visible texture tiling across large areas
Surface Accumulation : Adds snow, sand or dust layers that build up based on surface direction
Wind : Wind system for leaves and foliage, driven from a single global controller
Emission : Controls emissive color and intensity for glowing objects in the scene
Fog : Stylized height fog blended with the sky, adding depth to every shot

Features - Grass
Grass Grow : One click grows grass across the whole scene, following a mask texture
Grass Paint Brush : Add or remove grass by hand in the Scene view, with the automatic placement left intact
Grass Material : Grass materials with presets for color, height and blade shape
Grass Global Wind : One global wind drives every blade across the map in the same direction
Grass Optimized : GPU-instanced rendering with every blade sharing one mesh
Grass Color Camera : Grass picks up the ground color beneath it to blend with the terrain
Grass Interaction : Blades bend and part around characters or objects moving through them
Grass LOD : Distance-based detail reduction to hold framerate in large scenes
Grass Edges : Define grass boundaries to carve paths and clearings without erasing blade by blade
Grass Resolution : Renders grass color at half or quarter resolution to cut overdraw
Grass Mesh Baker : Bakes a grass texture into a real silhouette mesh

Features - Water
Water Interaction : Ripples that trail characters or objects moving across the surface
Water Waves : Surface waves with adjustable direction, height and frequency
Water Floater : Floating objects that rise, fall and tilt with the real wave motion
Water Foam : Foam along shorelines and around objects moving through the water
Water Ring Wave : Expanding ring waves from impact points, for objects dropped in or hits landing
Water Sparkle : Shimmering light on the water surface for an anime look
Water Caustics : Animated refracted light patterns projected onto the underwater floor
Underwater : A full underwater view with depth-based fog and a seamless above/below surface transition

Unity price last checked .

Prices and availability may change.