Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.49. The latest store price is $54.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $54.99 | Latest store price | |
| $27.49 | Autumn Sale |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About ZLZ Anime Shader
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
ZLZ Anime Shader was developed based on three core principles:
- Enhance character visuals with transparent hair for clear facial visibility
- Easy to use with ready-to-use Material Setup presets (one-click setup)
- Easy to optimize by toggling features for low-spec mobile devices
Highlight Features:
- Hair Transparent: Transparent hair rendering for clear facial visibility
- Character Contact Shadow: Depth-based shadowing for hair and character details
- Tone Mapping: Stylized tone control for anime, cartoon, and cinematic visuals
Features:
- Base Character Colors: Direct control over base and shadow colors
- Face Shadow: Supports a wide range of characters without UV concerns
- Receive Realtime Shadow: Supports realtime shadows from scene lighting
- Lighting: Supports Main Directional Light and Additional Lights
- Toon Shade Ramp: Controls sharpness and smooth light-shadow transitions
- Outline (Hull): Mesh-based character outline with controllable thickness and color
- Outline (Screen Space): Post-process outline with controllable thickness and color
- Normal Map: Adds detailed surface lighting and depth to materials
- Specular: Adds stylized highlights to materials for shine and depth
- Metallic: Tuned metallic surface support for anime-style materials
- Shadow Edge: Enhances the transition between light and shadow
- Hair Highlight: Adds stylized highlights to hair for shine and depth
- Emissive: Controls emissive color and intensity for special effects
- Transparency: Supports transparent materials for special use cases
- Soft Light: Soft additive lighting to enhance skin smoothness
- Rim Light: Rim lighting to separate the character from the background
- Light Sweep: Sweeping light effect for weapons or special moments
FX Runtime:
- Outline Selection: Highlights selected characters with a customizable outline effect
- Dither Camera Fade: Uses dither fading on nearby objects to improve visibility
- Dither Occlusion Fade: Fades obstructing objects to improve character visibility
- Dissolve: Dissolve effect for character appearance and disappearance
- Target Darken: Darkens the character to emphasize targets or key scenes
- Indicator: Visual indicator effects for character states or targets
- Get Hit: Reactive visual effect when the character is hit
- Upgrade: Visual effects for character or equipment upgrades
Tools:
- Character Dashboard: Centralized tools for faster character setup and workflow
- Shader Optimizer: Analyze Shader Cost, Texture Usage, and optimize performance easily
- Texture Mask Packer: A tool designed to simplify texture mask creation and management.
Material Presets:
ZLZ Anime Shader comes with carefully designed Material Presets to help you get started immediately, reduce setup complexity, and quickly fine-tune the visual style.
- Presets for anime-style characters, ready to use out of the box
- Presets separated by usage type, such as hair, skin, and special materials
- Designed to be versatile and flexible, allowing customization to match each project’s art style
- Saves setup time with one-click setup buttons that activate usable feature presets instantly
Performance & Optimization:
The shader is designed with real-world game usage in mind:
- The shader is built using Shader Code to allow full control over structure and performance
- Every feature is designed to be as efficient as possible for practical use
- Easy to optimize by enabling or disabling features based on actual usage
- Disabled features are stripped out during compilation, resulting in no unnecessary calculations