Ziplining for FS Systems
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Unity New Release Discount 2026-09-24 2026-10-08 | |
| $7.50 | Unity New Release Discount 2026-09-24 2026-10-08 | |
| $15 | Unity First Price 2026-09-24 2026-09-24 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ziplining for FS Systems
- Art & Visuals > UI & GUI
Create exhilarating, responsive, and realistic zipline mechanics in minutes! A complete, production-ready solution that leverages Unity's official Splines package to construct smooth catenary curves, handle player locomotion, and implement realistic hand IK targeting.
Whether you're developing an action-adventure game, a platformer, or a parkour-based experience, this tool provides a highly configurable and polished zipline experience out of the box.
Key Features:
- Smooth Spline-Based Movement: Leverages Unity's native UnityEngine.Splines package for highly optimized calculations and accurate path following.
- Dynamic Catenary Sag Generator: The built-in catenary builder dynamically constructs sagged cables between any two points, taking into account slope, distance, and custom slack values.
- Dual-Input System Ready: Out-of-the-box support for both Unity's New Input System and the Legacy Input Manager with pre-configured templates.
- Full Animator & IK Integration: Includes automatic player alignment (jump-up match target), zipline looping states, and dynamic Hand IK positioning for both hands to grip the cable or trolley naturally.
- Configurable Speed & Physics: Tweak max speed, acceleration based on slope gravity, base friction, and interactive player braking using HSL/Inspector-friendly controls.
- Mobile UI Controller Included: Pre-configured mobile canvas UI with responsive buttons for Ziplining, Releasing, and Braking.
- Fully Organized Inspector: Easy-to-use custom headers, tooltips, and ranges that make editing variables user-friendly.