Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $25 | Unity Permanent Decrease 2026-10-19 2026-10-26 | |
| $29 | Unity First Price 2026-09-14 2026-09-14 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About ZibadMend Naming Linter
- Tools, Systems & Learning > Development Tools & Automation
In a busy development environment, it's easy for files to get messy—names like New Material 1, test_script, or Player_v2_final can quickly clutter your project. This package solves that problem by providing a central system to define, scan, and fix these naming issues instantly.
Fully Customizable to Your Needs: This tool doesn't force you into a single way of working. It is built to be highly flexible:
- Create Your Own Rules: You can easily set up specific naming patterns for every type of asset, such as Prefabs, Textures, or C# Scripts.
- Flexible Standards: Whether you prefer PascalCase, snake_case, or unique prefixes (like T_ for textures), you can configure the linter to match your personal or studio style guide perfectly.
- Whitelisting: You can tell the tool to ignore specific folders or files that don't need to follow the rules, giving you full control over the scanning process.
Perfect for Any Project Genre: The ZibadMend Naming Linter is genre-agnostic, meaning it works perfectly regardless of the type of project you are building:
- From Indie to AAA: It is just as useful for a small 2D platformer as it is for a massive 3D Open World game.
- For Every Team Size: If you are a solo developer, it helps you maintain professional habits. If you are part of a team, it ensures that everyone stays on the same page, preventing confusion during collaboration.
- Scalable: As your project grows from 10 assets to 10,000, the linter scales with you, making sure that Project Chaos never happens.