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Zephyr: Dynamic Wind System preview
Unity

Zephyr: Dynamic Wind System

By Distant Lands

$40

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20. The latest store price is $40.

Recorded prices for Zephyr: Dynamic Wind System 2 price observations from Aug 26, 2026 to Nov 3, 2026. Lowest recorded price $20. Exact dates and prices are listed below. $0.00 $20.00 $40.00 Aug 26, 2026: $20. Autumn Sale Nov 3, 2026: $40. Latest store price Aug 26, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$40Latest store price
$20Autumn Sale

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Zephyr: Dynamic Wind System

  • Art & Visuals > VFX
Distant Lands presents:

Zephyr: Dynamic Wind System

Unfiied Wind System

Zephyr is a simple system that runs parallel on the CPU and the GPU. It is similar to Unity's built-in wind system, but has several key improvements.

1. Since it runs on both the CPU and the GPU, you can apply wind to any system! Want wind to move leaf particles, sway trees using shaders, move your physics objects, and produce sound? All of this is trivial to do in Zephyr.
2. Zephyr functions as a single source of truth for wind. Rather than the current way that wind is implemented where each system in your project may have a different wind manager, Zephyr's agnostic API lets users change one value to influence all systems at once.
3. As a third party plugin, Zephyr is extremely extensible and can support any type of wind interaction needed for your project. Build out new systems or create new interactions with no hassle.

Feature Highlights

- Fully unified CPU/GPU wind pipeline
- Shader Graph, Amplify Shader Editor, and HLSL support with drop-in nodes/functions
- Localized wind zones with blend modes
- High-quality GPU turbulence and noise
- Stable CPU queries for gameplay and physics
- No Terrain or SpeedTree dependency
- Predictable results across shaders and pipelines
- Clean, intuitive editor workflow
- Optimized for open worlds and large scenes
- Built for performance and rock-solid consistency
- Full source included

Supports third party assets out of the box

- Magica Cloth 2
- The Visual Engine
- COZY: Stylized Weather 3
- Quickly add support to other assets with support for C#, HLSL, Amplify Shader Editor, and Shader Graph

Unity price last checked .

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