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Ya.Localization preview
Unity

Ya.Localization

By Mind Shift Sl

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for Ya.Localization 2 price observations from Jun 19, 2026 to Oct 31, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jun 19, 2026: $19.98. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $19.99. Latest store price Jun 19, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-06-19 2026-06-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Ya.Localization

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
**Ya.Localization** is a production-ready localization framework for Unity 6. A single component on a label plus a single async call replaces scene reloads, event glue, magic strings, and the workflow that locks out everyone outside engineering.

**One call - the whole game switches language** await SwitchLanguage(...) and every text, sprite, audio clip, and prefab across every scene updates at once. No coroutines, no half-translated frames.

**No-code** Ready-made components for Text, TextMeshPro, Image, RawImage, AudioSource, and entire prefabs, plus components for UI Toolkit. Localize without writing a single line of code.

**Localize images, audio, prefabs, and text** A single key can swap not just text, but images, audio, or whole prefabs.

**Localization preview** Language switcher right in the inspector. See how the scene looks in any language before pressing Play.

**Code generation** C# properties are generated from your translation table keys. A string key like "MyScene.Content.Title" becomes `string text = YaL10n.Text.MyScene.Content.Title.GetValue();`

**Reactive style** Alongside the classic event-subscription approach, you can register a callback that fires immediately and on every language switch. Auto-unsubscribes on OnDisable. Stale loads cancel themselves.

**Translations live where your team works** CSV, public Google Sheet, private Google Sheet via service account, or manual editing in the inspector.

**Hardcoded text scanner** Scan a scene for hardcoded strings and push them straight into the translation table.

**Proper number pluralization** CLDR rules built in: English, French, Russian/Ukrainian, Polish, Czech/Slovak, Arabic. "1 apple / 2 apples / 5 apples" - no if-chains in your code.

**RTL and per-language fonts** Automatic mirroring and markup for Arabic and Hebrew. Plug in different fonts per language: ship the Chinese font only to Chinese players, the Arabic font only to Arabic players. Your build stays lean.

Unity price last checked .

Prices and availability may change.