Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-06-19 2026-06-26 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ya.Localization
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
**One call - the whole game switches language** await SwitchLanguage(...) and every text, sprite, audio clip, and prefab across every scene updates at once. No coroutines, no half-translated frames.
**No-code** Ready-made components for Text, TextMeshPro, Image, RawImage, AudioSource, and entire prefabs, plus components for UI Toolkit. Localize without writing a single line of code.
**Localize images, audio, prefabs, and text** A single key can swap not just text, but images, audio, or whole prefabs.
**Localization preview** Language switcher right in the inspector. See how the scene looks in any language before pressing Play.
**Code generation** C# properties are generated from your translation table keys. A string key like "MyScene.Content.Title" becomes `string text = YaL10n.Text.MyScene.Content.Title.GetValue();`
**Reactive style** Alongside the classic event-subscription approach, you can register a callback that fires immediately and on every language switch. Auto-unsubscribes on OnDisable. Stale loads cancel themselves.
**Translations live where your team works** CSV, public Google Sheet, private Google Sheet via service account, or manual editing in the inspector.
**Hardcoded text scanner** Scan a scene for hardcoded strings and push them straight into the translation table.
**Proper number pluralization** CLDR rules built in: English, French, Russian/Ukrainian, Polish, Czech/Slovak, Arabic. "1 apple / 2 apples / 5 apples" - no if-chains in your code.
**RTL and per-language fonts** Automatic mirroring and markup for Arabic and Hebrew. Plug in different fonts per language: ship the Chinese font only to Chinese players, the Arabic font only to Arabic players. Your build stays lean.