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Ya.LivingGlass for UI Toolkit - Liquid Glass UI Kit preview
Unity

Ya.LivingGlass for UI Toolkit - Liquid Glass UI Kit

By Mind Shift Sl

$14.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Ya.LivingGlass for UI Toolkit - Liquid Glass UI Kit 6 price observations from Jul 2, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Jul 2, 2026: $27.99. Unity First Price 2026-07-02 2026-07-09 Jul 7, 2026: $19.99. Unity Permanent Decrease 2026-07-07 2026-07-14 Aug 5, 2026: $29.99. Unity Permanent Increase 2026-08-05 2026-08-12 Sep 5, 2026: $19.99. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 24, 2026: $14.99. Unity Permanent Decrease 2026-10-24 2026-10-31 Oct 31, 2026: $14.99. Latest store price Jul 2, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 6 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity Permanent Decrease 2026-10-24 2026-10-31
$19.99Unity Permanent Decrease 2026-09-05 2026-09-12
$29.99Unity Permanent Increase 2026-08-05 2026-08-12
$19.99Unity Permanent Decrease 2026-07-07 2026-07-14
$27.99Unity First Price 2026-07-02 2026-07-09

Sale and bundle history

The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Ya.LivingGlass for UI Toolkit - Liquid Glass UI Kit

  • Art & Visuals > UI & GUI
Ya.LivingGlass is a tactile UI layer for Unity 6 UI Toolkit. Buttons ripple under the finger, breathe on idle, bulge toward a hovering cursor and spring back on release. Refraction picks up the scene behind the UI; edge waves trace the rim of every droplet. Disable the dynamics and the same element falls back to polished static glass.

What you get
Full living component. Refraction, rim, inner shadow, chromatic aberration, drop shadow, variable backdrop blur, tap ripples, edge & surface waves, drifting highlights, hover-magnet, press scale, scene-aware lighting. Every effect is independently toggleable
YaLivingGlass is the full liquid-glass component (refraction, rim, inner shadow, chromatic aberration, drop shadow) and "live effects" and this is a waves, a magnet. Extensive customization options allow you to style the interface to suit any game.
YaBlur is a cheeper backdrop-only element for surfaces that don't need refraction (supports Gaussian and Dual Kawase Blur).
YaPlain is the cheapest of the four - shadow + gradient overlay on a plain VisualElement, with no backdrop capture and no compositor RT.
Ready-to-use UI components - Button, Selector (Menu), Tab Bar, Dropdown, Slider, Switch, Picker.
30+ presets - Water · Glass · Abyss · Aurora · Blood · Cosmic · Crystal · CyberShield · Ember · Emerald · Fire · Honey · Ink · Jelly · Lacquer · Lava · Lens · Mirage · Mirror · Neon · Obsidian · Pearl · Pixel · Plasma · Quicksilver · Rainbow · Sakura · Singularity · Slime · Smoke · SoapBubble · Storm · Sunset · Toxic · Velvet.


Image inside the glass. Assign any texture, sprite, or RenderTexture as the element's `background-image` and it appears beneath the water surface - refracted by the spherical cap, pulled by chromatic aberration, and blurred in lockstep with the scene backdrop. Icons, photos, gradients: anything you place warps with the component.

Per-element knobs. Tint, refraction strength, glass depth, rim color and width, inner shadow, chromatic aberration, per-element blur radius, waves, ripples, light - every parameter is exposed as a UXML attribute and editable in UI Builder.

Drop shadow built in. Alpha-zero shadow color disables the effect entirely so non-shadowed elements pay no GPU cost.

Six quality presets (Low, Lite, Medium, High, Ultra, and Auto) tune blur passes, composite resolution, and sample counts in one click. Auto reads the GPU tier at startup and picks the right level silently; any manual slider edit switches to Custom and holds your values.

Blur that won't tax your GPU. Pile on as much glass as you want without watching your frame rate drop - works fine even on mobile.

Press highlight on YaGlassButton emanates from the touch point and rides with the pointer until release. Spring-back scale is a render transform.

Unity price last checked .

Prices and availability may change.